Files
BlenderSharp/BlendFile/DNA/LayerCollection.cs
2025-03-11 19:12:04 +01:00

64 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(343, "LayerCollection", 64)]
public class LayerCollection {
[DNAFieldAttribute(8, "LayerCollection", 0, "*next", "LayerCollection", true, 0)]
public LayerCollection next;
[DNAFieldAttribute(8, "LayerCollection", 1, "*prev", "LayerCollection", true, 8)]
public LayerCollection prev;
[DNAFieldAttribute(8, "Collection", 2, "*collection", "Collection", true, 16)]
public Collection collection;
[DNAFieldAttribute(8, "void", 3, "*_pad1", "void", true, 24)]
public object _pad1;
[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 32)]
public short flag;
[DNAFieldAttribute(2, "short", 5, "runtime_flag", "short", false, 34)]
public short runtime_flag;
[DNAArrayAttribute(4, "char", 6, "_pad[4]", "System.Char[]", 4, 36)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(16, "ListBase", 7, "layer_collections", "ListBase", false, 40)]
public ListBase layer_collections;
[DNAFieldAttribute(2, "short", 8, "local_collections_bits", "short", false, 56)]
public short local_collections_bits;
[DNAArrayAttribute(6, "short", 9, "_pad2[3]", "System.Int16[]", 3, 58)]
public short[] _pad2 = new System.Int16[3];
public LayerCollection() {
this.next = default;
this.prev = default;
this.collection = default;
this._pad1 = default;
this.flag = default;
this.runtime_flag = default;
this._pad = default;
this.layer_collections = default;
this.local_collections_bits = default;
this._pad2 = default;
}
public LayerCollection(LayerCollection next, LayerCollection prev, Collection collection, object _pad1, short flag, short runtime_flag, char[] _pad, ListBase layer_collections, short local_collections_bits, short[] _pad2) {
this.next = next;
this.prev = prev;
this.collection = collection;
this._pad1 = _pad1;
this.flag = flag;
this.runtime_flag = runtime_flag;
this._pad = _pad;
this.layer_collections = layer_collections;
this.local_collections_bits = local_collections_bits;
this._pad2 = _pad2;
}
}
}