219 lines
8.7 KiB
C#
219 lines
8.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(132, "MTex", 216)]
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public class MTex {
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[DNAFieldAttribute(2, "short", 0, "texco", "short", false, 0)]
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public short texco;
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[DNAFieldAttribute(2, "short", 1, "mapto", "short", false, 2)]
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public short mapto;
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[DNAFieldAttribute(2, "short", 2, "blendtype", "short", false, 4)]
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public short blendtype;
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[DNAArrayAttribute(2, "char", 3, "_pad2[2]", "System.Char[]", 2, 6)]
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public char[] _pad2 = new System.Char[2];
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[DNAFieldAttribute(8, "Object", 4, "*object", "Object", true, 8)]
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public Object @object;
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[DNAFieldAttribute(8, "Tex", 5, "*tex", "Tex", true, 16)]
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public Tex tex;
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[DNAArrayAttribute(68, "char", 6, "uvname[68]", "System.Char[]", 68, 24)]
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public char[] uvname = new System.Char[68];
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[DNAFieldAttribute(1, "char", 7, "projx", "char", false, 92)]
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public char projx;
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[DNAFieldAttribute(1, "char", 8, "projy", "char", false, 93)]
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public char projy;
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[DNAFieldAttribute(1, "char", 9, "projz", "char", false, 94)]
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public char projz;
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[DNAFieldAttribute(1, "char", 10, "mapping", "char", false, 95)]
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public char mapping;
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[DNAFieldAttribute(1, "char", 11, "brush_map_mode", "char", false, 96)]
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public char brush_map_mode;
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[DNAFieldAttribute(1, "char", 12, "brush_angle_mode", "char", false, 97)]
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public char brush_angle_mode;
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[DNAFieldAttribute(2, "short", 13, "which_output", "short", false, 98)]
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public short which_output;
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[DNAArrayAttribute(12, "float", 14, "ofs[3]", "System.Single[]", 3, 100)]
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public float[] ofs = new System.Single[3];
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[DNAArrayAttribute(12, "float", 15, "size[3]", "System.Single[]", 3, 112)]
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public float[] size = new System.Single[3];
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[DNAFieldAttribute(4, "float", 16, "rot", "float", false, 124)]
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public float rot;
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[DNAFieldAttribute(4, "float", 17, "random_angle", "float", false, 128)]
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public float random_angle;
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[DNAFieldAttribute(4, "float", 18, "r", "float", false, 132)]
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public float r;
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[DNAFieldAttribute(4, "float", 19, "g", "float", false, 136)]
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public float g;
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[DNAFieldAttribute(4, "float", 20, "b", "float", false, 140)]
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public float b;
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[DNAFieldAttribute(4, "float", 21, "k", "float", false, 144)]
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public float k;
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[DNAFieldAttribute(4, "float", 22, "def_var", "float", false, 148)]
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public float def_var;
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[DNAFieldAttribute(4, "float", 23, "colfac", "float", false, 152)]
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public float colfac;
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[DNAFieldAttribute(4, "float", 24, "alphafac", "float", false, 156)]
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public float alphafac;
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[DNAFieldAttribute(4, "float", 25, "timefac", "float", false, 160)]
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public float timefac;
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[DNAFieldAttribute(4, "float", 26, "lengthfac", "float", false, 164)]
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public float lengthfac;
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[DNAFieldAttribute(4, "float", 27, "clumpfac", "float", false, 168)]
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public float clumpfac;
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[DNAFieldAttribute(4, "float", 28, "dampfac", "float", false, 172)]
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public float dampfac;
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[DNAFieldAttribute(4, "float", 29, "kinkfac", "float", false, 176)]
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public float kinkfac;
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[DNAFieldAttribute(4, "float", 30, "kinkampfac", "float", false, 180)]
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public float kinkampfac;
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[DNAFieldAttribute(4, "float", 31, "roughfac", "float", false, 184)]
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public float roughfac;
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[DNAFieldAttribute(4, "float", 32, "padensfac", "float", false, 188)]
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public float padensfac;
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[DNAFieldAttribute(4, "float", 33, "gravityfac", "float", false, 192)]
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public float gravityfac;
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[DNAFieldAttribute(4, "float", 34, "lifefac", "float", false, 196)]
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public float lifefac;
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[DNAFieldAttribute(4, "float", 35, "sizefac", "float", false, 200)]
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public float sizefac;
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[DNAFieldAttribute(4, "float", 36, "ivelfac", "float", false, 204)]
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public float ivelfac;
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[DNAFieldAttribute(4, "float", 37, "fieldfac", "float", false, 208)]
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public float fieldfac;
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[DNAFieldAttribute(4, "float", 38, "twistfac", "float", false, 212)]
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public float twistfac;
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public MTex() {
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this.texco = default;
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this.mapto = default;
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this.blendtype = default;
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this._pad2 = default;
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this.@object = default;
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this.tex = default;
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this.uvname = default;
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this.projx = default;
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this.projy = default;
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this.projz = default;
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this.mapping = default;
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this.brush_map_mode = default;
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this.brush_angle_mode = default;
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this.which_output = default;
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this.ofs = default;
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this.size = default;
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this.rot = default;
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this.random_angle = default;
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this.r = default;
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this.g = default;
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this.b = default;
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this.k = default;
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this.def_var = default;
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this.colfac = default;
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this.alphafac = default;
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this.timefac = default;
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this.lengthfac = default;
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this.clumpfac = default;
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this.dampfac = default;
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this.kinkfac = default;
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this.kinkampfac = default;
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this.roughfac = default;
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this.padensfac = default;
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this.gravityfac = default;
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this.lifefac = default;
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this.sizefac = default;
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this.ivelfac = default;
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this.fieldfac = default;
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this.twistfac = default;
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}
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public MTex(
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short texco,
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short mapto,
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short blendtype,
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char[] _pad2,
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Object @object,
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Tex tex,
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char[] uvname,
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char projx,
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char projy,
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char projz,
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char mapping,
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char brush_map_mode,
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char brush_angle_mode,
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short which_output,
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float[] ofs,
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float[] size,
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float rot,
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float random_angle,
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float r,
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float g,
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float b,
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float k,
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float def_var,
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float colfac,
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float alphafac,
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float timefac,
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float lengthfac,
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float clumpfac,
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float dampfac,
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float kinkfac,
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float kinkampfac,
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float roughfac,
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float padensfac,
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float gravityfac,
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float lifefac,
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float sizefac,
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float ivelfac,
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float fieldfac,
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float twistfac) {
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this.texco = texco;
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this.mapto = mapto;
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this.blendtype = blendtype;
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this._pad2 = _pad2;
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this.@object = @object;
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this.tex = tex;
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this.uvname = uvname;
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this.projx = projx;
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this.projy = projy;
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this.projz = projz;
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this.mapping = mapping;
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this.brush_map_mode = brush_map_mode;
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this.brush_angle_mode = brush_angle_mode;
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this.which_output = which_output;
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this.ofs = ofs;
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this.size = size;
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this.rot = rot;
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this.random_angle = random_angle;
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this.r = r;
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this.g = g;
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this.b = b;
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this.k = k;
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this.def_var = def_var;
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this.colfac = colfac;
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this.alphafac = alphafac;
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this.timefac = timefac;
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this.lengthfac = lengthfac;
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this.clumpfac = clumpfac;
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this.dampfac = dampfac;
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this.kinkfac = kinkfac;
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this.kinkampfac = kinkampfac;
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this.roughfac = roughfac;
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this.padensfac = padensfac;
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this.gravityfac = gravityfac;
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this.lifefac = lifefac;
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this.sizefac = sizefac;
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this.ivelfac = ivelfac;
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this.fieldfac = fieldfac;
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this.twistfac = twistfac;
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}
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}
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}
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