Files
BlenderSharp/BlendFile/DNA/MaskParent.cs
2025-03-11 19:12:04 +01:00

52 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(407, "MaskParent", 184)]
public class MaskParent {
[DNAFieldAttribute(4, "int", 0, "id_type", "int", false, 0)]
public int id_type;
[DNAFieldAttribute(4, "int", 1, "type", "int", false, 4)]
public int type;
[DNAFieldAttribute(8, "ID", 2, "*id", "ID", true, 8)]
public ID id;
[DNAArrayAttribute(64, "char", 3, "parent[64]", "System.Char[]", 64, 16)]
public char[] parent = new System.Char[64];
[DNAArrayAttribute(64, "char", 4, "sub_parent[64]", "System.Char[]", 64, 80)]
public char[] sub_parent = new System.Char[64];
[DNAArrayAttribute(8, "float", 5, "parent_orig[2]", "System.Single[]", 2, 144)]
public float[] parent_orig = new System.Single[2];
[DNAArrayAttribute(32, "float", 6, "parent_corners_orig[4][2]", "System.Single[,]", 6, 152)]
public float[,] parent_corners_orig = new System.Single[4,2];
public MaskParent() {
this.id_type = default;
this.type = default;
this.id = default;
this.parent = default;
this.sub_parent = default;
this.parent_orig = default;
this.parent_corners_orig = default;
}
public MaskParent(int id_type, int type, ID id, char[] parent, char[] sub_parent, float[] parent_orig, float[,] parent_corners_orig) {
this.id_type = id_type;
this.type = type;
this.id = id;
this.parent = parent;
this.sub_parent = sub_parent;
this.parent_orig = parent_orig;
this.parent_corners_orig = parent_corners_orig;
}
}
}