Files
BlenderSharp/BlendFile/DNA/NodeImageMultiFile.cs
2025-03-11 19:12:04 +01:00

52 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(616, "NodeImageMultiFile", 1376)]
public class NodeImageMultiFile {
[DNAArrayAttribute(1024, "char", 0, "base_path[1024]", "System.Char[]", 1024, 0)]
public char[] base_path = new System.Char[1024];
[DNAFieldAttribute(336, "ImageFormatData", 1, "format", "ImageFormatData", false, 1024)]
public ImageFormatData format;
[DNAFieldAttribute(4, "int", 2, "sfra", "int", false, 1360)]
public int sfra;
[DNAFieldAttribute(4, "int", 3, "efra", "int", false, 1364)]
public int efra;
[DNAFieldAttribute(4, "int", 4, "active_input", "int", false, 1368)]
public int active_input;
[DNAFieldAttribute(1, "char", 5, "save_as_render", "char", false, 1372)]
public char save_as_render;
[DNAArrayAttribute(3, "char", 6, "_pad[3]", "System.Char[]", 3, 1373)]
public char[] _pad = new System.Char[3];
public NodeImageMultiFile() {
this.base_path = default;
this.format = default;
this.sfra = default;
this.efra = default;
this.active_input = default;
this.save_as_render = default;
this._pad = default;
}
public NodeImageMultiFile(char[] base_path, ImageFormatData format, int sfra, int efra, int active_input, char save_as_render, char[] _pad) {
this.base_path = base_path;
this.format = format;
this.sfra = sfra;
this.efra = efra;
this.active_input = active_input;
this.save_as_render = save_as_render;
this._pad = _pad;
}
}
}