76 lines
3.4 KiB
C#
76 lines
3.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(651, "NodeShaderTexPointDensity", 1232)]
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public class NodeShaderTexPointDensity {
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[DNAFieldAttribute(960, "NodeTexBase", 0, "base", "NodeTexBase", false, 0)]
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public NodeTexBase @base;
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[DNAFieldAttribute(2, "short", 1, "point_source", "short", false, 960)]
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public short point_source;
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[DNAArrayAttribute(2, "char", 2, "_pad[2]", "System.Char[]", 2, 962)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(4, "int", 3, "particle_system", "int", false, 964)]
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public int particle_system;
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[DNAFieldAttribute(4, "float", 4, "radius", "float", false, 968)]
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public float radius;
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[DNAFieldAttribute(4, "int", 5, "resolution", "int", false, 972)]
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public int resolution;
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[DNAFieldAttribute(2, "short", 6, "space", "short", false, 976)]
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public short space;
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[DNAFieldAttribute(2, "short", 7, "interpolation", "short", false, 978)]
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public short interpolation;
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[DNAFieldAttribute(2, "short", 8, "color_source", "short", false, 980)]
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public short color_source;
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[DNAFieldAttribute(2, "short", 9, "ob_color_source", "short", false, 982)]
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public short ob_color_source;
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[DNAFieldAttribute(176, "PointDensity", 10, "pd", "PointDensity", false, 984)]
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public PointDensity pd;
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[DNAFieldAttribute(4, "int", 11, "cached_resolution", "int", false, 1160)]
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public int cached_resolution;
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[DNAArrayAttribute(68, "char", 12, "vertex_attribute_name[68]", "System.Char[]", 68, 1164)]
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public char[] vertex_attribute_name = new System.Char[68];
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public NodeShaderTexPointDensity() {
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this.@base = default;
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this.point_source = default;
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this._pad = default;
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this.particle_system = default;
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this.radius = default;
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this.resolution = default;
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this.space = default;
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this.interpolation = default;
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this.color_source = default;
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this.ob_color_source = default;
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this.pd = default;
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this.cached_resolution = default;
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this.vertex_attribute_name = default;
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}
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public NodeShaderTexPointDensity(NodeTexBase @base, short point_source, char[] _pad, int particle_system, float radius, int resolution, short space, short interpolation, short color_source, short ob_color_source, PointDensity pd, int cached_resolution, char[] vertex_attribute_name) {
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this.@base = @base;
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this.point_source = point_source;
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this._pad = _pad;
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this.particle_system = particle_system;
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this.radius = radius;
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this.resolution = resolution;
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this.space = space;
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this.interpolation = interpolation;
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this.color_source = color_source;
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this.ob_color_source = ob_color_source;
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this.pd = pd;
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this.cached_resolution = cached_resolution;
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this.vertex_attribute_name = vertex_attribute_name;
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}
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}
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}
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