64 lines
2.6 KiB
C#
64 lines
2.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(477, "ParticleSystemModifierData", 168)]
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public class ParticleSystemModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(8, "ParticleSystem", 1, "*psys", "ParticleSystem", true, 120)]
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public ParticleSystem psys;
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[DNAFieldAttribute(8, "Mesh", 2, "*mesh_final", "Mesh", true, 128)]
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public Mesh mesh_final;
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[DNAFieldAttribute(8, "Mesh", 3, "*mesh_original", "Mesh", true, 136)]
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public Mesh mesh_original;
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[DNAFieldAttribute(4, "int", 4, "totdmvert", "int", false, 144)]
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public int totdmvert;
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[DNAFieldAttribute(4, "int", 5, "totdmedge", "int", false, 148)]
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public int totdmedge;
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[DNAFieldAttribute(4, "int", 6, "totdmface", "int", false, 152)]
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public int totdmface;
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[DNAFieldAttribute(2, "short", 7, "flag", "short", false, 156)]
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public short flag;
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[DNAArrayAttribute(2, "char", 8, "_pad[2]", "System.Char[]", 2, 158)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(8, "void", 9, "*_pad1", "void", true, 160)]
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public object _pad1;
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public ParticleSystemModifierData() {
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this.modifier = default;
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this.psys = default;
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this.mesh_final = default;
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this.mesh_original = default;
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this.totdmvert = default;
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this.totdmedge = default;
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this.totdmface = default;
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this.flag = default;
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this._pad = default;
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this._pad1 = default;
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}
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public ParticleSystemModifierData(ModifierData modifier, ParticleSystem psys, Mesh mesh_final, Mesh mesh_original, int totdmvert, int totdmedge, int totdmface, short flag, char[] _pad, object _pad1) {
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this.modifier = modifier;
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this.psys = psys;
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this.mesh_final = mesh_final;
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this.mesh_original = mesh_original;
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this.totdmvert = totdmvert;
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this.totdmedge = totdmedge;
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this.totdmface = totdmface;
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this.flag = flag;
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this._pad = _pad;
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this._pad1 = _pad1;
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}
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}
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}
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