Files
BlenderSharp/BlendFile/DNA/PointDensity.cs
2025-03-11 19:12:04 +01:00

164 lines
7.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(652, "PointDensity", 176)]
public class PointDensity {
[DNAFieldAttribute(2, "short", 0, "flag", "short", false, 0)]
public short flag;
[DNAFieldAttribute(2, "short", 1, "falloff_type", "short", false, 2)]
public short falloff_type;
[DNAFieldAttribute(4, "float", 2, "falloff_softness", "float", false, 4)]
public float falloff_softness;
[DNAFieldAttribute(4, "float", 3, "radius", "float", false, 8)]
public float radius;
[DNAFieldAttribute(2, "short", 4, "source", "short", false, 12)]
public short source;
[DNAArrayAttribute(2, "char", 5, "_pad0[2]", "System.Char[]", 2, 14)]
public char[] _pad0 = new System.Char[2];
[DNAFieldAttribute(2, "short", 6, "color_source", "short", false, 16)]
public short color_source;
[DNAFieldAttribute(2, "short", 7, "ob_color_source", "short", false, 18)]
public short ob_color_source;
[DNAFieldAttribute(4, "int", 8, "totpoints", "int", false, 20)]
public int totpoints;
[DNAFieldAttribute(8, "Object", 9, "*object", "Object", true, 24)]
public Object @object;
[DNAFieldAttribute(4, "int", 10, "psys", "int", false, 32)]
public int psys;
[DNAFieldAttribute(2, "short", 11, "psys_cache_space", "short", false, 36)]
public short psys_cache_space;
[DNAFieldAttribute(2, "short", 12, "ob_cache_space", "short", false, 38)]
public short ob_cache_space;
[DNAArrayAttribute(68, "char", 13, "vertex_attribute_name[68]", "System.Char[]", 68, 40)]
public char[] vertex_attribute_name = new System.Char[68];
[DNAArrayAttribute(4, "char", 14, "_pad1[4]", "System.Char[]", 4, 108)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(8, "void", 15, "*point_tree", "void", true, 112)]
public object point_tree;
[DNAFieldAttribute(8, "float", 16, "*point_data", "float", true, 120)]
public float point_data;
[DNAFieldAttribute(4, "float", 17, "noise_size", "float", false, 128)]
public float noise_size;
[DNAFieldAttribute(2, "short", 18, "noise_depth", "short", false, 132)]
public short noise_depth;
[DNAFieldAttribute(2, "short", 19, "noise_influence", "short", false, 134)]
public short noise_influence;
[DNAFieldAttribute(2, "short", 20, "noise_basis", "short", false, 136)]
public short noise_basis;
[DNAArrayAttribute(6, "char", 21, "_pad2[6]", "System.Char[]", 6, 138)]
public char[] _pad2 = new System.Char[6];
[DNAFieldAttribute(4, "float", 22, "noise_fac", "float", false, 144)]
public float noise_fac;
[DNAFieldAttribute(4, "float", 23, "speed_scale", "float", false, 148)]
public float speed_scale;
[DNAFieldAttribute(4, "float", 24, "falloff_speed_scale", "float", false, 152)]
public float falloff_speed_scale;
[DNAArrayAttribute(4, "char", 25, "_pad3[4]", "System.Char[]", 4, 156)]
public char[] _pad3 = new System.Char[4];
[DNAFieldAttribute(8, "ColorBand", 26, "*coba", "ColorBand", true, 160)]
public ColorBand coba;
[DNAFieldAttribute(8, "CurveMapping", 27, "*falloff_curve", "CurveMapping", true, 168)]
public CurveMapping falloff_curve;
public PointDensity() {
this.flag = default;
this.falloff_type = default;
this.falloff_softness = default;
this.radius = default;
this.source = default;
this._pad0 = default;
this.color_source = default;
this.ob_color_source = default;
this.totpoints = default;
this.@object = default;
this.psys = default;
this.psys_cache_space = default;
this.ob_cache_space = default;
this.vertex_attribute_name = default;
this._pad1 = default;
this.point_tree = default;
this.point_data = default;
this.noise_size = default;
this.noise_depth = default;
this.noise_influence = default;
this.noise_basis = default;
this._pad2 = default;
this.noise_fac = default;
this.speed_scale = default;
this.falloff_speed_scale = default;
this._pad3 = default;
this.coba = default;
this.falloff_curve = default;
}
public PointDensity(
short flag,
short falloff_type,
float falloff_softness,
float radius,
short source,
char[] _pad0,
short color_source,
short ob_color_source,
int totpoints,
Object @object,
int psys,
short psys_cache_space,
short ob_cache_space,
char[] vertex_attribute_name,
char[] _pad1,
object point_tree,
float point_data,
float noise_size,
short noise_depth,
short noise_influence,
short noise_basis,
char[] _pad2,
float noise_fac,
float speed_scale,
float falloff_speed_scale,
char[] _pad3,
ColorBand coba,
CurveMapping falloff_curve) {
this.flag = flag;
this.falloff_type = falloff_type;
this.falloff_softness = falloff_softness;
this.radius = radius;
this.source = source;
this._pad0 = _pad0;
this.color_source = color_source;
this.ob_color_source = ob_color_source;
this.totpoints = totpoints;
this.@object = @object;
this.psys = psys;
this.psys_cache_space = psys_cache_space;
this.ob_cache_space = ob_cache_space;
this.vertex_attribute_name = vertex_attribute_name;
this._pad1 = _pad1;
this.point_tree = point_tree;
this.point_data = point_data;
this.noise_size = noise_size;
this.noise_depth = noise_depth;
this.noise_influence = noise_influence;
this.noise_basis = noise_basis;
this._pad2 = _pad2;
this.noise_fac = noise_fac;
this.speed_scale = speed_scale;
this.falloff_speed_scale = falloff_speed_scale;
this._pad3 = _pad3;
this.coba = coba;
this.falloff_curve = falloff_curve;
}
}
}