Files
BlenderSharp/BlendFile/DNA/ScrEdge.cs
2025-03-11 19:12:04 +01:00

52 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(847, "ScrEdge", 40)]
public class ScrEdge {
[DNAFieldAttribute(8, "ScrEdge", 0, "*next", "ScrEdge", true, 0)]
public ScrEdge next;
[DNAFieldAttribute(8, "ScrEdge", 1, "*prev", "ScrEdge", true, 8)]
public ScrEdge prev;
[DNAFieldAttribute(8, "ScrVert", 2, "*v1", "ScrVert", true, 16)]
public ScrVert v1;
[DNAFieldAttribute(8, "ScrVert", 3, "*v2", "ScrVert", true, 24)]
public ScrVert v2;
[DNAFieldAttribute(2, "short", 4, "border", "short", false, 32)]
public short border;
[DNAFieldAttribute(2, "short", 5, "flag", "short", false, 34)]
public short flag;
[DNAArrayAttribute(4, "char", 6, "_pad[4]", "System.Char[]", 4, 36)]
public char[] _pad = new System.Char[4];
public ScrEdge() {
this.next = default;
this.prev = default;
this.v1 = default;
this.v2 = default;
this.border = default;
this.flag = default;
this._pad = default;
}
public ScrEdge(ScrEdge next, ScrEdge prev, ScrVert v1, ScrVert v2, short border, short flag, char[] _pad) {
this.next = next;
this.prev = prev;
this.v1 = v1;
this.v2 = v2;
this.border = border;
this.flag = flag;
this._pad = _pad;
}
}
}