Files
BlenderSharp/BlendFile/DNA/Volume.cs
2025-03-11 19:12:04 +01:00

139 lines
5.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1040, "Volume", 1424)]
public class Volume {
[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
public ID id;
[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
public AnimData adt;
[DNAArrayAttribute(1024, "char", 2, "filepath[1024]", "System.Char[]", 1024, 216)]
public char[] filepath = new System.Char[1024];
[DNAFieldAttribute(8, "PackedFile", 3, "*packedfile", "PackedFile", true, 1240)]
public PackedFile packedfile;
[DNAFieldAttribute(1, "char", 4, "is_sequence", "char", false, 1248)]
public char is_sequence;
[DNAFieldAttribute(1, "char", 5, "sequence_mode", "char", false, 1249)]
public char sequence_mode;
[DNAArrayAttribute(2, "char", 6, "_pad1[2]", "System.Char[]", 2, 1250)]
public char[] _pad1 = new System.Char[2];
[DNAFieldAttribute(4, "int", 7, "frame_start", "int", false, 1252)]
public int frame_start;
[DNAFieldAttribute(4, "int", 8, "frame_duration", "int", false, 1256)]
public int frame_duration;
[DNAFieldAttribute(4, "int", 9, "frame_offset", "int", false, 1260)]
public int frame_offset;
[DNAFieldAttribute(4, "int", 10, "flag", "int", false, 1264)]
public int flag;
[DNAFieldAttribute(4, "int", 11, "active_grid", "int", false, 1268)]
public int active_grid;
[DNAFieldAttribute(8, "Material", 12, "**mat", "Material", true, 1272)]
public Material mat;
[DNAFieldAttribute(2, "short", 13, "totcol", "short", false, 1280)]
public short totcol;
[DNAArrayAttribute(6, "short", 14, "_pad2[3]", "System.Int16[]", 3, 1282)]
public short[] _pad2 = new System.Int16[3];
[DNAFieldAttribute(16, "VolumeRender", 15, "render", "VolumeRender", false, 1288)]
public VolumeRender render;
[DNAFieldAttribute(32, "VolumeDisplay", 16, "display", "VolumeDisplay", false, 1304)]
public VolumeDisplay display;
[DNAArrayAttribute(64, "char", 17, "velocity_grid[64]", "System.Char[]", 64, 1336)]
public char[] velocity_grid = new System.Char[64];
[DNAArrayAttribute(3, "char", 18, "_pad3[3]", "System.Char[]", 3, 1400)]
public char[] _pad3 = new System.Char[3];
[DNAFieldAttribute(1, "char", 19, "velocity_unit", "char", false, 1403)]
public char velocity_unit;
[DNAFieldAttribute(4, "float", 20, "velocity_scale", "float", false, 1404)]
public float velocity_scale;
[DNAFieldAttribute(8, "void", 21, "*batch_cache", "void", true, 1408)]
public object batch_cache;
[DNAFieldAttribute(8, "VolumeRuntimeHandle", 22, "*runtime", "VolumeRuntimeHandle", true, 1416)]
public VolumeRuntimeHandle runtime;
public Volume() {
this.id = default;
this.adt = default;
this.filepath = default;
this.packedfile = default;
this.is_sequence = default;
this.sequence_mode = default;
this._pad1 = default;
this.frame_start = default;
this.frame_duration = default;
this.frame_offset = default;
this.flag = default;
this.active_grid = default;
this.mat = default;
this.totcol = default;
this._pad2 = default;
this.render = default;
this.display = default;
this.velocity_grid = default;
this._pad3 = default;
this.velocity_unit = default;
this.velocity_scale = default;
this.batch_cache = default;
this.runtime = default;
}
public Volume(
ID id,
AnimData adt,
char[] filepath,
PackedFile packedfile,
char is_sequence,
char sequence_mode,
char[] _pad1,
int frame_start,
int frame_duration,
int frame_offset,
int flag,
int active_grid,
Material mat,
short totcol,
short[] _pad2,
VolumeRender render,
VolumeDisplay display,
char[] velocity_grid,
char[] _pad3,
char velocity_unit,
float velocity_scale,
object batch_cache,
VolumeRuntimeHandle runtime) {
this.id = id;
this.adt = adt;
this.filepath = filepath;
this.packedfile = packedfile;
this.is_sequence = is_sequence;
this.sequence_mode = sequence_mode;
this._pad1 = _pad1;
this.frame_start = frame_start;
this.frame_duration = frame_duration;
this.frame_offset = frame_offset;
this.flag = flag;
this.active_grid = active_grid;
this.mat = mat;
this.totcol = totcol;
this._pad2 = _pad2;
this.render = render;
this.display = display;
this.velocity_grid = velocity_grid;
this._pad3 = _pad3;
this.velocity_unit = velocity_unit;
this.velocity_scale = velocity_scale;
this.batch_cache = batch_cache;
this.runtime = runtime;
}
}
}