Files
BlenderSharp/BlendFile/DNA/XrActionMapBinding.cs
2025-03-11 19:12:04 +01:00

64 lines
2.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1072, "XrActionMapBinding", 384)]
public class XrActionMapBinding {
[DNAFieldAttribute(8, "XrActionMapBinding", 0, "*next", "XrActionMapBinding", true, 0)]
public XrActionMapBinding next;
[DNAFieldAttribute(8, "XrActionMapBinding", 1, "*prev", "XrActionMapBinding", true, 8)]
public XrActionMapBinding prev;
[DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, 16)]
public char[] name = new System.Char[64];
[DNAArrayAttribute(256, "char", 3, "profile[256]", "System.Char[]", 256, 80)]
public char[] profile = new System.Char[256];
[DNAFieldAttribute(16, "ListBase", 4, "component_paths", "ListBase", false, 336)]
public ListBase component_paths;
[DNAFieldAttribute(4, "float", 5, "float_threshold", "float", false, 352)]
public float float_threshold;
[DNAFieldAttribute(2, "short", 6, "axis_flag", "short", false, 356)]
public short axis_flag;
[DNAArrayAttribute(2, "char", 7, "_pad[2]", "System.Char[]", 2, 358)]
public char[] _pad = new System.Char[2];
[DNAArrayAttribute(12, "float", 8, "pose_location[3]", "System.Single[]", 3, 360)]
public float[] pose_location = new System.Single[3];
[DNAArrayAttribute(12, "float", 9, "pose_rotation[3]", "System.Single[]", 3, 372)]
public float[] pose_rotation = new System.Single[3];
public XrActionMapBinding() {
this.next = default;
this.prev = default;
this.name = default;
this.profile = default;
this.component_paths = default;
this.float_threshold = default;
this.axis_flag = default;
this._pad = default;
this.pose_location = default;
this.pose_rotation = default;
}
public XrActionMapBinding(XrActionMapBinding next, XrActionMapBinding prev, char[] name, char[] profile, ListBase component_paths, float float_threshold, short axis_flag, char[] _pad, float[] pose_location, float[] pose_rotation) {
this.next = next;
this.prev = prev;
this.name = name;
this.profile = profile;
this.component_paths = component_paths;
this.float_threshold = float_threshold;
this.axis_flag = axis_flag;
this._pad = _pad;
this.pose_location = pose_location;
this.pose_rotation = pose_rotation;
}
}
}