Files
BlenderSharp/BlendFile/DNA/bNodeSocket.cs
2025-03-11 19:12:04 +01:00

154 lines
6.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(570, "bNodeSocket", 528)]
public class bNodeSocket {
[DNAFieldAttribute(8, "bNodeSocket", 0, "*next", "bNodeSocket", true, 0)]
public bNodeSocket next;
[DNAFieldAttribute(8, "bNodeSocket", 1, "*prev", "bNodeSocket", true, 8)]
public bNodeSocket prev;
[DNAFieldAttribute(8, "IDProperty", 2, "*prop", "IDProperty", true, 16)]
public IDProperty prop;
[DNAArrayAttribute(64, "char", 3, "identifier[64]", "System.Char[]", 64, 24)]
public char[] identifier = new System.Char[64];
[DNAArrayAttribute(64, "char", 4, "name[64]", "System.Char[]", 64, 88)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(8, "void", 5, "*storage", "void", true, 152)]
public object storage;
[DNAFieldAttribute(2, "short", 6, "type", "short", false, 160)]
public short type;
[DNAFieldAttribute(2, "short", 7, "flag", "short", false, 162)]
public short flag;
[DNAFieldAttribute(2, "short", 8, "limit", "short", false, 164)]
public short limit;
[DNAFieldAttribute(2, "short", 9, "in_out", "short", false, 166)]
public short in_out;
[DNAFieldAttribute(8, "bNodeSocketTypeHandle", 10, "*typeinfo", "bNodeSocketTypeHandle", true, 168)]
public bNodeSocketTypeHandle typeinfo;
[DNAArrayAttribute(64, "char", 11, "idname[64]", "System.Char[]", 64, 176)]
public char[] idname = new System.Char[64];
[DNAFieldAttribute(8, "void", 12, "*default_value", "void", true, 240)]
public object default_value;
[DNAFieldAttribute(2, "short", 13, "stack_index", "short", false, 248)]
public short stack_index;
[DNAFieldAttribute(1, "char", 14, "display_shape", "char", false, 250)]
public char display_shape;
[DNAFieldAttribute(1, "char", 15, "attribute_domain", "char", false, 251)]
public char attribute_domain;
[DNAArrayAttribute(4, "char", 16, "_pad[4]", "System.Char[]", 4, 252)]
public char[] _pad = new System.Char[4];
[DNAArrayAttribute(64, "char", 17, "label[64]", "System.Char[]", 64, 256)]
public char[] label = new System.Char[64];
[DNAArrayAttribute(64, "char", 18, "short_label[64]", "System.Char[]", 64, 320)]
public char[] short_label = new System.Char[64];
[DNAArrayAttribute(64, "char", 19, "description[64]", "System.Char[]", 64, 384)]
public char[] description = new System.Char[64];
[DNAFieldAttribute(8, "char", 20, "*default_attribute_name", "char", true, 448)]
public char default_attribute_name;
[DNAFieldAttribute(4, "int", 21, "own_index", "int", false, 456)]
public int own_index;
[DNAFieldAttribute(4, "int", 22, "to_index", "int", false, 460)]
public int to_index;
[DNAFieldAttribute(8, "bNodeLink", 23, "*link", "bNodeLink", true, 464)]
public bNodeLink link;
[DNAFieldAttribute(48, "bNodeStack", 24, "ns", "bNodeStack", false, 472)]
public bNodeStack ns;
[DNAFieldAttribute(8, "bNodeSocketRuntimeHandle", 25, "*runtime", "bNodeSocketRuntimeHandle", true, 520)]
public bNodeSocketRuntimeHandle runtime;
public bNodeSocket() {
this.next = default;
this.prev = default;
this.prop = default;
this.identifier = default;
this.name = default;
this.storage = default;
this.type = default;
this.flag = default;
this.limit = default;
this.in_out = default;
this.typeinfo = default;
this.idname = default;
this.default_value = default;
this.stack_index = default;
this.display_shape = default;
this.attribute_domain = default;
this._pad = default;
this.label = default;
this.short_label = default;
this.description = default;
this.default_attribute_name = default;
this.own_index = default;
this.to_index = default;
this.link = default;
this.ns = default;
this.runtime = default;
}
public bNodeSocket(
bNodeSocket next,
bNodeSocket prev,
IDProperty prop,
char[] identifier,
char[] name,
object storage,
short type,
short flag,
short limit,
short in_out,
bNodeSocketTypeHandle typeinfo,
char[] idname,
object default_value,
short stack_index,
char display_shape,
char attribute_domain,
char[] _pad,
char[] label,
char[] short_label,
char[] description,
char default_attribute_name,
int own_index,
int to_index,
bNodeLink link,
bNodeStack ns,
bNodeSocketRuntimeHandle runtime) {
this.next = next;
this.prev = prev;
this.prop = prop;
this.identifier = identifier;
this.name = name;
this.storage = storage;
this.type = type;
this.flag = flag;
this.limit = limit;
this.in_out = in_out;
this.typeinfo = typeinfo;
this.idname = idname;
this.default_value = default_value;
this.stack_index = stack_index;
this.display_shape = display_shape;
this.attribute_domain = attribute_domain;
this._pad = _pad;
this.label = label;
this.short_label = short_label;
this.description = description;
this.default_attribute_name = default_attribute_name;
this.own_index = own_index;
this.to_index = to_index;
this.link = link;
this.ns = ns;
this.runtime = runtime;
}
}
}