Files
BlenderSharp/BlendFile/DNA/BoidSettings.cs

91 lines
3.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public struct BoidSettings {
public int options;
public int last_state_id;
public float landing_smoothness;
public float height;
public float banking;
public float pitch;
public float health;
public float aggression;
public float strength;
public float accuracy;
public float range;
public float air_min_speed;
public float air_max_speed;
public float air_max_acc;
public float air_max_ave;
public float air_personal_space;
public float land_jump_speed;
public float land_max_speed;
public float land_max_acc;
public float land_max_ave;
public float land_personal_space;
public float land_stick_force;
public ListBase states;
public BoidSettings(
int options,
int last_state_id,
float landing_smoothness,
float height,
float banking,
float pitch,
float health,
float aggression,
float strength,
float accuracy,
float range,
float air_min_speed,
float air_max_speed,
float air_max_acc,
float air_max_ave,
float air_personal_space,
float land_jump_speed,
float land_max_speed,
float land_max_acc,
float land_max_ave,
float land_personal_space,
float land_stick_force,
ListBase states) {
this.options = options;
this.last_state_id = last_state_id;
this.landing_smoothness = landing_smoothness;
this.height = height;
this.banking = banking;
this.pitch = pitch;
this.health = health;
this.aggression = aggression;
this.strength = strength;
this.accuracy = accuracy;
this.range = range;
this.air_min_speed = air_min_speed;
this.air_max_speed = air_max_speed;
this.air_max_acc = air_max_acc;
this.air_max_ave = air_max_ave;
this.air_personal_space = air_personal_space;
this.land_jump_speed = land_jump_speed;
this.land_max_speed = land_max_speed;
this.land_max_acc = land_max_acc;
this.land_max_ave = land_max_ave;
this.land_personal_space = land_personal_space;
this.land_stick_force = land_stick_force;
this.states = states;
}
}
}