Files
BlenderSharp/BlendFile/DNA/Camera.cs

151 lines
5.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public class Camera {
public ID id;
public AnimData ptr_adt;
public char type;
public char dtx;
public short flag;
public float passepartalpha;
public float clipsta;
public float clipend;
public float lens;
public float ortho_scale;
public float drawsize;
public float sensor_x;
public float sensor_y;
public float shiftx;
public float shifty;
public float YF_dofdist;
public char sensor_fit;
public char panorama_type;
public char[] _pad = new System.Char[2];
public float fisheye_fov;
public float fisheye_lens;
public float latitude_min;
public float latitude_max;
public float longitude_min;
public float longitude_max;
public float fisheye_polynomial_k0;
public float fisheye_polynomial_k1;
public float fisheye_polynomial_k2;
public float fisheye_polynomial_k3;
public float fisheye_polynomial_k4;
public float central_cylindrical_range_u_min;
public float central_cylindrical_range_u_max;
public float central_cylindrical_range_v_min;
public float central_cylindrical_range_v_max;
public float central_cylindrical_radius;
public float _pad2;
public Ipo ptr_ipo;
public Object ptr_dof_ob;
public GPUDOFSettings gpu_dof;
public CameraDOFSettings dof;
public ListBase bg_images;
public CameraStereoSettings stereo;
public Camera_Runtime runtime;
public Camera(
ID id,
AnimData ptr_adt,
char type,
char dtx,
short flag,
float passepartalpha,
float clipsta,
float clipend,
float lens,
float ortho_scale,
float drawsize,
float sensor_x,
float sensor_y,
float shiftx,
float shifty,
float YF_dofdist,
char sensor_fit,
char panorama_type,
char[] _pad,
float fisheye_fov,
float fisheye_lens,
float latitude_min,
float latitude_max,
float longitude_min,
float longitude_max,
float fisheye_polynomial_k0,
float fisheye_polynomial_k1,
float fisheye_polynomial_k2,
float fisheye_polynomial_k3,
float fisheye_polynomial_k4,
float central_cylindrical_range_u_min,
float central_cylindrical_range_u_max,
float central_cylindrical_range_v_min,
float central_cylindrical_range_v_max,
float central_cylindrical_radius,
float _pad2,
Ipo ptr_ipo,
Object ptr_dof_ob,
GPUDOFSettings gpu_dof,
CameraDOFSettings dof,
ListBase bg_images,
CameraStereoSettings stereo,
Camera_Runtime runtime) {
this.id = id;
this.ptr_adt = ptr_adt;
this.type = type;
this.dtx = dtx;
this.flag = flag;
this.passepartalpha = passepartalpha;
this.clipsta = clipsta;
this.clipend = clipend;
this.lens = lens;
this.ortho_scale = ortho_scale;
this.drawsize = drawsize;
this.sensor_x = sensor_x;
this.sensor_y = sensor_y;
this.shiftx = shiftx;
this.shifty = shifty;
this.YF_dofdist = YF_dofdist;
this.sensor_fit = sensor_fit;
this.panorama_type = panorama_type;
this._pad = _pad;
this.fisheye_fov = fisheye_fov;
this.fisheye_lens = fisheye_lens;
this.latitude_min = latitude_min;
this.latitude_max = latitude_max;
this.longitude_min = longitude_min;
this.longitude_max = longitude_max;
this.fisheye_polynomial_k0 = fisheye_polynomial_k0;
this.fisheye_polynomial_k1 = fisheye_polynomial_k1;
this.fisheye_polynomial_k2 = fisheye_polynomial_k2;
this.fisheye_polynomial_k3 = fisheye_polynomial_k3;
this.fisheye_polynomial_k4 = fisheye_polynomial_k4;
this.central_cylindrical_range_u_min = central_cylindrical_range_u_min;
this.central_cylindrical_range_u_max = central_cylindrical_range_u_max;
this.central_cylindrical_range_v_min = central_cylindrical_range_v_min;
this.central_cylindrical_range_v_max = central_cylindrical_range_v_max;
this.central_cylindrical_radius = central_cylindrical_radius;
this._pad2 = _pad2;
this.ptr_ipo = ptr_ipo;
this.ptr_dof_ob = ptr_dof_ob;
this.gpu_dof = gpu_dof;
this.dof = dof;
this.bg_images = bg_images;
this.stereo = stereo;
this.runtime = runtime;
}
}
}