Files
BlenderSharp/BlendFile/DNA/ImagePaintSettings.cs

50 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public class ImagePaintSettings {
public Paint paint;
public short flag;
public short missing_data;
public short seam_bleed;
public short normal_angle;
public short[] screen_grab_size = new System.Int16[2];
public int mode;
public Image ptr_stencil;
public Image ptr_clone;
public Image ptr_canvas;
public float[] stencil_col = new System.Single[3];
public float dither;
public int interp;
public char[] _pad = new System.Char[4];
public ImagePaintSettings(Paint paint, short flag, short missing_data, short seam_bleed, short normal_angle, short[] screen_grab_size, int mode, Image ptr_stencil, Image ptr_clone, Image ptr_canvas, float[] stencil_col, float dither, int interp, char[] _pad) {
this.paint = paint;
this.flag = flag;
this.missing_data = missing_data;
this.seam_bleed = seam_bleed;
this.normal_angle = normal_angle;
this.screen_grab_size = screen_grab_size;
this.mode = mode;
this.ptr_stencil = ptr_stencil;
this.ptr_clone = ptr_clone;
this.ptr_canvas = ptr_canvas;
this.stencil_col = stencil_col;
this.dither = dither;
this.interp = interp;
this._pad = _pad;
}
}
}