127 lines
4.8 KiB
C#
127 lines
4.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
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namespace BlendFile.DNA {
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public class LightProbe {
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public ID id;
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public AnimData ptr_adt;
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public char type;
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public char flag;
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public char attenuation_type;
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public char parallax_type;
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public char grid_flag;
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public char[] _pad0 = new System.Char[3];
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public float distinf;
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public float distpar;
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public float falloff;
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public float clipsta;
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public float clipend;
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public float vis_bias;
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public float vis_bleedbias;
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public float vis_blur;
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public float intensity;
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public int grid_resolution_x;
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public int grid_resolution_y;
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public int grid_resolution_z;
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public int grid_bake_samples;
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public float grid_surface_bias;
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public float grid_escape_bias;
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public float grid_normal_bias;
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public float grid_view_bias;
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public float grid_facing_bias;
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public float grid_validity_threshold;
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public float grid_dilation_threshold;
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public float grid_dilation_radius;
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public float grid_clamp_direct;
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public float grid_clamp_indirect;
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public int grid_surfel_density;
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public Collection ptr_visibility_grp;
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public float data_display_size;
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public char[] _pad1 = new System.Char[4];
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public LightProbe(
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ID id,
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AnimData ptr_adt,
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char type,
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char flag,
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char attenuation_type,
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char parallax_type,
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char grid_flag,
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char[] _pad0,
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float distinf,
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float distpar,
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float falloff,
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float clipsta,
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float clipend,
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float vis_bias,
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float vis_bleedbias,
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float vis_blur,
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float intensity,
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int grid_resolution_x,
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int grid_resolution_y,
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int grid_resolution_z,
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int grid_bake_samples,
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float grid_surface_bias,
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float grid_escape_bias,
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float grid_normal_bias,
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float grid_view_bias,
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float grid_facing_bias,
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float grid_validity_threshold,
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float grid_dilation_threshold,
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float grid_dilation_radius,
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float grid_clamp_direct,
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float grid_clamp_indirect,
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int grid_surfel_density,
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Collection ptr_visibility_grp,
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float data_display_size,
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char[] _pad1) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.type = type;
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this.flag = flag;
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this.attenuation_type = attenuation_type;
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this.parallax_type = parallax_type;
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this.grid_flag = grid_flag;
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this._pad0 = _pad0;
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this.distinf = distinf;
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this.distpar = distpar;
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this.falloff = falloff;
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this.clipsta = clipsta;
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this.clipend = clipend;
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this.vis_bias = vis_bias;
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this.vis_bleedbias = vis_bleedbias;
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this.vis_blur = vis_blur;
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this.intensity = intensity;
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this.grid_resolution_x = grid_resolution_x;
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this.grid_resolution_y = grid_resolution_y;
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this.grid_resolution_z = grid_resolution_z;
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this.grid_bake_samples = grid_bake_samples;
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this.grid_surface_bias = grid_surface_bias;
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this.grid_escape_bias = grid_escape_bias;
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this.grid_normal_bias = grid_normal_bias;
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this.grid_view_bias = grid_view_bias;
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this.grid_facing_bias = grid_facing_bias;
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this.grid_validity_threshold = grid_validity_threshold;
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this.grid_dilation_threshold = grid_dilation_threshold;
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this.grid_dilation_radius = grid_dilation_radius;
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this.grid_clamp_direct = grid_clamp_direct;
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this.grid_clamp_indirect = grid_clamp_indirect;
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this.grid_surfel_density = grid_surfel_density;
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this.ptr_visibility_grp = ptr_visibility_grp;
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this.data_display_size = data_display_size;
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this._pad1 = _pad1;
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}
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}
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}
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