Files
BlenderSharp/BlendFile/DNA/MaterialGPencilStyle.cs

97 lines
3.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public class MaterialGPencilStyle {
public Image ptr_sima;
public Image ptr_ima;
public float[] stroke_rgba = new System.Single[4];
public float[] fill_rgba = new System.Single[4];
public float[] mix_rgba = new System.Single[4];
public short flag;
public short index;
public short stroke_style;
public short fill_style;
public float mix_factor;
public float gradient_angle;
public float gradient_radius;
public char[] _pad2 = new System.Char[4];
public float[] gradient_scale = new System.Single[2];
public float[] gradient_shift = new System.Single[2];
public float texture_angle;
public float[] texture_scale = new System.Single[2];
public float[] texture_offset = new System.Single[2];
public float texture_opacity;
public float texture_pixsize;
public int mode;
public int gradient_type;
public float mix_stroke_factor;
public int alignment_mode;
public float alignment_rotation;
public MaterialGPencilStyle(
Image ptr_sima,
Image ptr_ima,
float[] stroke_rgba,
float[] fill_rgba,
float[] mix_rgba,
short flag,
short index,
short stroke_style,
short fill_style,
float mix_factor,
float gradient_angle,
float gradient_radius,
char[] _pad2,
float[] gradient_scale,
float[] gradient_shift,
float texture_angle,
float[] texture_scale,
float[] texture_offset,
float texture_opacity,
float texture_pixsize,
int mode,
int gradient_type,
float mix_stroke_factor,
int alignment_mode,
float alignment_rotation) {
this.ptr_sima = ptr_sima;
this.ptr_ima = ptr_ima;
this.stroke_rgba = stroke_rgba;
this.fill_rgba = fill_rgba;
this.mix_rgba = mix_rgba;
this.flag = flag;
this.index = index;
this.stroke_style = stroke_style;
this.fill_style = fill_style;
this.mix_factor = mix_factor;
this.gradient_angle = gradient_angle;
this.gradient_radius = gradient_radius;
this._pad2 = _pad2;
this.gradient_scale = gradient_scale;
this.gradient_shift = gradient_shift;
this.texture_angle = texture_angle;
this.texture_scale = texture_scale;
this.texture_offset = texture_offset;
this.texture_opacity = texture_opacity;
this.texture_pixsize = texture_pixsize;
this.mode = mode;
this.gradient_type = gradient_type;
this.mix_stroke_factor = mix_stroke_factor;
this.alignment_mode = alignment_mode;
this.alignment_rotation = alignment_rotation;
}
}
}