Files
BlenderSharp/BlendFile/DNA/RigidBodyWorld.cs

50 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public class RigidBodyWorld {
public EffectorWeights ptr_effector_weights;
public Collection ptr_group;
public Object ptr_ptr_objects;
public Collection ptr_constraints;
public char[] _pad = new System.Char[4];
public float ltime;
public RigidBodyWorld_Shared ptr_shared;
public PointCache ptr_pointcache;
public ListBase ptcaches;
public int numbodies;
public short steps_per_second;
public short num_solver_iterations;
public int flag;
public float time_scale;
public RigidBodyWorld(EffectorWeights ptr_effector_weights, Collection ptr_group, Object ptr_ptr_objects, Collection ptr_constraints, char[] _pad, float ltime, RigidBodyWorld_Shared ptr_shared, PointCache ptr_pointcache, ListBase ptcaches, int numbodies, short steps_per_second, short num_solver_iterations, int flag, float time_scale) {
this.ptr_effector_weights = ptr_effector_weights;
this.ptr_group = ptr_group;
this.ptr_ptr_objects = ptr_ptr_objects;
this.ptr_constraints = ptr_constraints;
this._pad = _pad;
this.ltime = ltime;
this.ptr_shared = ptr_shared;
this.ptr_pointcache = ptr_pointcache;
this.ptcaches = ptcaches;
this.numbodies = numbodies;
this.steps_per_second = steps_per_second;
this.num_solver_iterations = num_solver_iterations;
this.flag = flag;
this.time_scale = time_scale;
}
}
}