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BlenderSharp/BlendFile/DNA/SPHFluidSettings.cs

73 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public struct SPHFluidSettings {
public float radius;
public float spring_k;
public float rest_length;
public float plasticity_constant;
public float yield_ratio;
public float plasticity_balance;
public float yield_balance;
public float viscosity_omega;
public float viscosity_beta;
public float stiffness_k;
public float stiffness_knear;
public float rest_density;
public float buoyancy;
public int flag;
public int spring_frames;
public short solver;
public char[] _pad = new System.Char[6];
public SPHFluidSettings(
float radius,
float spring_k,
float rest_length,
float plasticity_constant,
float yield_ratio,
float plasticity_balance,
float yield_balance,
float viscosity_omega,
float viscosity_beta,
float stiffness_k,
float stiffness_knear,
float rest_density,
float buoyancy,
int flag,
int spring_frames,
short solver,
char[] _pad) {
this.radius = radius;
this.spring_k = spring_k;
this.rest_length = rest_length;
this.plasticity_constant = plasticity_constant;
this.yield_ratio = yield_ratio;
this.plasticity_balance = plasticity_balance;
this.yield_balance = yield_balance;
this.viscosity_omega = viscosity_omega;
this.viscosity_beta = viscosity_beta;
this.stiffness_k = stiffness_k;
this.stiffness_knear = stiffness_knear;
this.rest_density = rest_density;
this.buoyancy = buoyancy;
this.flag = flag;
this.spring_frames = spring_frames;
this.solver = solver;
this._pad = _pad;
}
}
}