Files
BlenderSharp/BlendFile/DNA/View2D.cs

103 lines
3.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public class View2D {
public rctf tot;
public rctf cur;
public rcti vert;
public rcti hor;
public rcti mask;
public float[] min = new System.Single[2];
public float[] max = new System.Single[2];
public float minzoom;
public float maxzoom;
public short scroll;
public short scroll_ui;
public short keeptot;
public short keepzoom;
public short keepofs;
public short flag;
public short align;
public short winx;
public short winy;
public short oldwinx;
public short oldwiny;
public short around;
public char alpha_vert;
public char alpha_hor;
public char[] _pad = new System.Char[2];
public float page_size_y;
public SmoothView2DStore ptr_sms;
public wmTimer ptr_smooth_timer;
public View2D(
rctf tot,
rctf cur,
rcti vert,
rcti hor,
rcti mask,
float[] min,
float[] max,
float minzoom,
float maxzoom,
short scroll,
short scroll_ui,
short keeptot,
short keepzoom,
short keepofs,
short flag,
short align,
short winx,
short winy,
short oldwinx,
short oldwiny,
short around,
char alpha_vert,
char alpha_hor,
char[] _pad,
float page_size_y,
SmoothView2DStore ptr_sms,
wmTimer ptr_smooth_timer) {
this.tot = tot;
this.cur = cur;
this.vert = vert;
this.hor = hor;
this.mask = mask;
this.min = min;
this.max = max;
this.minzoom = minzoom;
this.maxzoom = maxzoom;
this.scroll = scroll;
this.scroll_ui = scroll_ui;
this.keeptot = keeptot;
this.keepzoom = keepzoom;
this.keepofs = keepofs;
this.flag = flag;
this.align = align;
this.winx = winx;
this.winy = winy;
this.oldwinx = oldwinx;
this.oldwiny = oldwiny;
this.around = around;
this.alpha_vert = alpha_vert;
this.alpha_hor = alpha_hor;
this._pad = _pad;
this.page_size_y = page_size_y;
this.ptr_sms = ptr_sms;
this.ptr_smooth_timer = ptr_smooth_timer;
}
}
}