88 lines
3.0 KiB
C#
88 lines
3.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
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namespace BlendFile.DNA {
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public class bSound {
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public ID id;
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public char[] name = new System.Char[1024];
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public PackedFile ptr_packedfile;
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public object ptr_handle;
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public PackedFile ptr_newpackedfile;
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public Ipo ptr_ipo;
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public float volume;
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public float attenuation;
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public float pitch;
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public float min_gain;
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public float max_gain;
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public float distance;
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public short flags;
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public short tags;
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public char[] _pad = new System.Char[4];
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public double offset_time;
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public object ptr_cache;
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public object ptr_waveform;
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public object ptr_playback_handle;
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public object ptr_spinlock;
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public int audio_channels;
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public int samplerate;
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public bSound(
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ID id,
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char[] name,
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PackedFile ptr_packedfile,
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object ptr_handle,
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PackedFile ptr_newpackedfile,
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Ipo ptr_ipo,
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float volume,
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float attenuation,
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float pitch,
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float min_gain,
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float max_gain,
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float distance,
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short flags,
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short tags,
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char[] _pad,
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double offset_time,
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object ptr_cache,
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object ptr_waveform,
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object ptr_playback_handle,
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object ptr_spinlock,
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int audio_channels,
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int samplerate) {
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this.id = id;
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this.name = name;
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this.ptr_packedfile = ptr_packedfile;
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this.ptr_handle = ptr_handle;
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this.ptr_newpackedfile = ptr_newpackedfile;
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this.ptr_ipo = ptr_ipo;
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this.volume = volume;
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this.attenuation = attenuation;
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this.pitch = pitch;
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this.min_gain = min_gain;
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this.max_gain = max_gain;
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this.distance = distance;
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this.flags = flags;
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this.tags = tags;
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this._pad = _pad;
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this.offset_time = offset_time;
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this.ptr_cache = ptr_cache;
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this.ptr_waveform = ptr_waveform;
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this.ptr_playback_handle = ptr_playback_handle;
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this.ptr_spinlock = ptr_spinlock;
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this.audio_channels = audio_channels;
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this.samplerate = samplerate;
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}
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}
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}
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