Files
BlenderSharp/BlendFile/DNA/MaskLayerShape.cs

52 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(411, "MaskLayerShape", 40)]
public class MaskLayerShape {
[DNAFieldAttribute(0, "MaskLayerShape", "*next", "MaskLayerShape", 8, true, 0)]
public MaskLayerShape ptr_next;
[DNAFieldAttribute(1, "MaskLayerShape", "*prev", "MaskLayerShape", 8, true, 8)]
public MaskLayerShape ptr_prev;
[DNAFieldAttribute(2, "float", "*data", "float", 8, true, 16)]
public float ptr_data;
[DNAFieldAttribute(3, "int", "tot_vert", "int", 4, false, 24)]
public int tot_vert;
[DNAFieldAttribute(4, "int", "frame", "int", 4, false, 28)]
public int frame;
[DNAFieldAttribute(5, "char", "flag", "char", 1, false, 32)]
public char flag;
[DNAFieldAttribute(6, "char", "_pad[7]", "System.Char[]", 7, false, 33)]
public char[] _pad = new System.Char[7];
public MaskLayerShape() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_data = default;
this.tot_vert = default;
this.frame = default;
this.flag = default;
this._pad = default;
}
public MaskLayerShape(MaskLayerShape ptr_next, MaskLayerShape ptr_prev, float ptr_data, int tot_vert, int frame, char flag, char[] _pad) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_data = ptr_data;
this.tot_vert = tot_vert;
this.frame = frame;
this.flag = flag;
this._pad = _pad;
}
}
}