60 lines
2.5 KiB
C#
60 lines
2.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(522, "MeshToVolumeModifierData", 160)]
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public class MeshToVolumeModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true, 120)]
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public Object ptr_object;
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[DNAFieldAttribute(2, "int", "resolution_mode", "int", 4, false, 128)]
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public int resolution_mode;
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[DNAFieldAttribute(3, "float", "voxel_size", "float", 4, false, 132)]
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public float voxel_size;
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[DNAFieldAttribute(4, "int", "voxel_amount", "int", 4, false, 136)]
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public int voxel_amount;
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[DNAFieldAttribute(5, "float", "interior_band_width", "float", 4, false, 140)]
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public float interior_band_width;
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[DNAFieldAttribute(6, "float", "density", "float", 4, false, 144)]
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public float density;
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[DNAFieldAttribute(7, "char", "_pad2[4]", "System.Char[]", 4, false, 148)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(8, "void", "*_pad3", "void", 8, true, 152)]
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public object ptr__pad3;
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public MeshToVolumeModifierData() {
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this.modifier = default;
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this.ptr_object = default;
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this.resolution_mode = default;
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this.voxel_size = default;
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this.voxel_amount = default;
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this.interior_band_width = default;
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this.density = default;
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this._pad2 = default;
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this.ptr__pad3 = default;
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}
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public MeshToVolumeModifierData(ModifierData modifier, Object ptr_object, int resolution_mode, float voxel_size, int voxel_amount, float interior_band_width, float density, char[] _pad2, object ptr__pad3) {
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this.modifier = modifier;
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this.ptr_object = ptr_object;
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this.resolution_mode = resolution_mode;
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this.voxel_size = voxel_size;
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this.voxel_amount = voxel_amount;
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this.interior_band_width = interior_band_width;
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this.density = density;
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this._pad2 = _pad2;
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this.ptr__pad3 = ptr__pad3;
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}
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}
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}
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