Files
BlenderSharp/BlendFile/DNA/bGPDpalettecolor.cs

52 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(257, "bGPDpalettecolor", 120)]
public class bGPDpalettecolor {
[DNAFieldAttribute(0, "bGPDpalettecolor", "*next", "bGPDpalettecolor", 8, true, 0)]
public bGPDpalettecolor ptr_next;
[DNAFieldAttribute(1, "bGPDpalettecolor", "*prev", "bGPDpalettecolor", 8, true, 8)]
public bGPDpalettecolor ptr_prev;
[DNAFieldAttribute(2, "char", "info[64]", "System.Char[]", 64, false, 16)]
public char[] info = new System.Char[64];
[DNAFieldAttribute(3, "float", "color[4]", "System.Single[]", 16, false, 80)]
public float[] color = new System.Single[4];
[DNAFieldAttribute(4, "float", "fill[4]", "System.Single[]", 16, false, 96)]
public float[] fill = new System.Single[4];
[DNAFieldAttribute(5, "short", "flag", "short", 2, false, 112)]
public short flag;
[DNAFieldAttribute(6, "char", "_pad[6]", "System.Char[]", 6, false, 114)]
public char[] _pad = new System.Char[6];
public bGPDpalettecolor() {
this.ptr_next = default;
this.ptr_prev = default;
this.info = default;
this.color = default;
this.fill = default;
this.flag = default;
this._pad = default;
}
public bGPDpalettecolor(bGPDpalettecolor ptr_next, bGPDpalettecolor ptr_prev, char[] info, float[] color, float[] fill, short flag, char[] _pad) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.info = info;
this.color = color;
this.fill = fill;
this.flag = flag;
this._pad = _pad;
}
}
}