Files
BlenderSharp/BlendFile/DNA/AnimData.cs
Samuele Lorefice 9a949dbeab Added Type stubbing
2025-01-22 17:56:49 +01:00

78 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class AnimData {
public bAction ptr_action;
public int slot_handle;
public char[] slot_name = new System.Char[66];
public byte[] _pad0 = new System.Byte[2];
public bAction ptr_tmpact;
public int tmp_slot_handle;
public char[] tmp_slot_name = new System.Char[66];
public byte[] _pad1 = new System.Byte[2];
public ListBase nla_tracks;
public NlaTrack ptr_act_track;
public NlaStrip ptr_actstrip;
public ListBase drivers;
public ListBase overrides;
public FCurve ptr_ptr_driver_array;
public int flag;
public short act_blendmode;
public short act_extendmode;
public float act_influence;
public byte[] _pad2 = new System.Byte[4];
public AnimData(
bAction ptr_action,
int slot_handle,
char[] slot_name,
byte[] _pad0,
bAction ptr_tmpact,
int tmp_slot_handle,
char[] tmp_slot_name,
byte[] _pad1,
ListBase nla_tracks,
NlaTrack ptr_act_track,
NlaStrip ptr_actstrip,
ListBase drivers,
ListBase overrides,
FCurve ptr_ptr_driver_array,
int flag,
short act_blendmode,
short act_extendmode,
float act_influence,
byte[] _pad2) {
this.ptr_action = ptr_action;
this.slot_handle = slot_handle;
this.slot_name = slot_name;
this._pad0 = _pad0;
this.ptr_tmpact = ptr_tmpact;
this.tmp_slot_handle = tmp_slot_handle;
this.tmp_slot_name = tmp_slot_name;
this._pad1 = _pad1;
this.nla_tracks = nla_tracks;
this.ptr_act_track = ptr_act_track;
this.ptr_actstrip = ptr_actstrip;
this.drivers = drivers;
this.overrides = overrides;
this.ptr_ptr_driver_array = ptr_ptr_driver_array;
this.flag = flag;
this.act_blendmode = act_blendmode;
this.act_extendmode = act_extendmode;
this.act_influence = act_influence;
this._pad2 = _pad2;
}
}
}