Files
BlenderSharp/BlendFile/DNA/Base.cs
2025-01-22 17:40:14 +01:00

43 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class Base {
public Base ptr_next;
public Base ptr_prev;
public Object ptr_object;
public Base ptr_base_orig;
public int lay;
public short flag;
public short flag_from_collection;
public short flag_legacy;
public short local_view_bits;
public short local_collections_bits;
public char[] _pad1 = new System.Char[2];
public Base(Base ptr_next, Base ptr_prev, Object ptr_object, Base ptr_base_orig, int lay, short flag, short flag_from_collection, short flag_legacy, short local_view_bits, short local_collections_bits, char[] _pad1) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_object = ptr_object;
this.ptr_base_orig = ptr_base_orig;
this.lay = lay;
this.flag = flag;
this.flag_from_collection = flag_from_collection;
this.flag_legacy = flag_legacy;
this.local_view_bits = local_view_bits;
this.local_collections_bits = local_collections_bits;
this._pad1 = _pad1;
}
}
}