99 lines
3.5 KiB
C#
99 lines
3.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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namespace BlendFile.DNA {
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public class CacheFile {
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public ID id;
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public AnimData ptr_adt;
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public ListBase object_paths;
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public ListBase layers;
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public char[] filepath = new System.Char[1024];
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public char is_sequence;
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public char forward_axis;
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public char up_axis;
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public char override_frame;
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public float scale;
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public float frame;
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public float frame_offset;
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public char[] _pad = new System.Char[4];
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public short flag;
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public char type;
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public char use_render_procedural;
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public char[] _pad1 = new System.Char[3];
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public char use_prefetch;
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public int prefetch_cache_size;
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public int active_layer;
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public char[] _pad2 = new System.Char[3];
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public char velocity_unit;
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public char[] velocity_name = new System.Char[64];
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public CacheArchiveHandle ptr_handle;
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public char[] handle_filepath = new System.Char[1024];
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public GSet ptr_handle_readers;
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public CacheFile(
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ID id,
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AnimData ptr_adt,
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ListBase object_paths,
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ListBase layers,
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char[] filepath,
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char is_sequence,
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char forward_axis,
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char up_axis,
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char override_frame,
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float scale,
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float frame,
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float frame_offset,
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char[] _pad,
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short flag,
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char type,
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char use_render_procedural,
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char[] _pad1,
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char use_prefetch,
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int prefetch_cache_size,
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int active_layer,
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char[] _pad2,
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char velocity_unit,
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char[] velocity_name,
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CacheArchiveHandle ptr_handle,
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char[] handle_filepath,
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GSet ptr_handle_readers) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.object_paths = object_paths;
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this.layers = layers;
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this.filepath = filepath;
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this.is_sequence = is_sequence;
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this.forward_axis = forward_axis;
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this.up_axis = up_axis;
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this.override_frame = override_frame;
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this.scale = scale;
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this.frame = frame;
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this.frame_offset = frame_offset;
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this._pad = _pad;
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this.flag = flag;
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this.type = type;
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this.use_render_procedural = use_render_procedural;
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this._pad1 = _pad1;
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this.use_prefetch = use_prefetch;
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this.prefetch_cache_size = prefetch_cache_size;
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this.active_layer = active_layer;
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this._pad2 = _pad2;
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this.velocity_unit = velocity_unit;
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this.velocity_name = velocity_name;
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this.ptr_handle = ptr_handle;
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this.handle_filepath = handle_filepath;
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this.ptr_handle_readers = ptr_handle_readers;
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}
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}
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}
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