Files
BlenderSharp/BlendFile/DNA/Collection.cs
Samuele Lorefice 9a949dbeab Added Type stubbing
2025-01-22 17:56:49 +01:00

78 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class Collection {
public ID id;
public ID ptr_owner_id;
public ListBase gobject;
public ListBase children;
public char[] _pad0 = new System.Char[4];
public int active_exporter_index;
public ListBase exporters;
public PreviewImage ptr_preview;
public int layer;
public float[] dupli_ofs = new System.Single[3];
public byte flag;
public sbyte color_tag;
public char[] _pad1 = new System.Char[2];
public byte lineart_usage;
public byte lineart_flags;
public byte lineart_intersection_mask;
public byte lineart_intersection_priority;
public ViewLayer ptr_view_layer;
public Collection_Runtime runtime;
public Collection(
ID id,
ID ptr_owner_id,
ListBase gobject,
ListBase children,
char[] _pad0,
int active_exporter_index,
ListBase exporters,
PreviewImage ptr_preview,
int layer,
float[] dupli_ofs,
byte flag,
sbyte color_tag,
char[] _pad1,
byte lineart_usage,
byte lineart_flags,
byte lineart_intersection_mask,
byte lineart_intersection_priority,
ViewLayer ptr_view_layer,
Collection_Runtime runtime) {
this.id = id;
this.ptr_owner_id = ptr_owner_id;
this.gobject = gobject;
this.children = children;
this._pad0 = _pad0;
this.active_exporter_index = active_exporter_index;
this.exporters = exporters;
this.ptr_preview = ptr_preview;
this.layer = layer;
this.dupli_ofs = dupli_ofs;
this.flag = flag;
this.color_tag = color_tag;
this._pad1 = _pad1;
this.lineart_usage = lineart_usage;
this.lineart_flags = lineart_flags;
this.lineart_intersection_mask = lineart_intersection_mask;
this.lineart_intersection_priority = lineart_intersection_priority;
this.ptr_view_layer = ptr_view_layer;
this.runtime = runtime;
}
}
}