Files
BlenderSharp/BlendFile/DNA/FluidFlowSettings.cs
2025-01-22 17:40:14 +01:00

114 lines
4.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class FluidFlowSettings {
public FluidModifierData ptr_fmd;
public Mesh ptr_mesh;
public ParticleSystem ptr_psys;
public Tex ptr_noise_texture;
public float ptr_verts_old;
public int numverts;
public float vel_multi;
public float vel_normal;
public float vel_random;
public float[] vel_coord = new System.Single[3];
public char[] _pad1 = new System.Char[4];
public float density;
public float[] color = new System.Single[3];
public float fuel_amount;
public float temperature;
public float volume_density;
public float surface_distance;
public float particle_size;
public int subframes;
public float texture_size;
public float texture_offset;
public char[] _pad2 = new System.Char[4];
public char[] uvlayer_name = new System.Char[68];
public char[] _pad3 = new System.Char[4];
public short vgroup_density;
public short type;
public short behavior;
public short source;
public short texture_type;
public short[] _pad4 = new System.Int16[3];
public int flags;
public FluidFlowSettings(
FluidModifierData ptr_fmd,
Mesh ptr_mesh,
ParticleSystem ptr_psys,
Tex ptr_noise_texture,
float ptr_verts_old,
int numverts,
float vel_multi,
float vel_normal,
float vel_random,
float[] vel_coord,
char[] _pad1,
float density,
float[] color,
float fuel_amount,
float temperature,
float volume_density,
float surface_distance,
float particle_size,
int subframes,
float texture_size,
float texture_offset,
char[] _pad2,
char[] uvlayer_name,
char[] _pad3,
short vgroup_density,
short type,
short behavior,
short source,
short texture_type,
short[] _pad4,
int flags) {
this.ptr_fmd = ptr_fmd;
this.ptr_mesh = ptr_mesh;
this.ptr_psys = ptr_psys;
this.ptr_noise_texture = ptr_noise_texture;
this.ptr_verts_old = ptr_verts_old;
this.numverts = numverts;
this.vel_multi = vel_multi;
this.vel_normal = vel_normal;
this.vel_random = vel_random;
this.vel_coord = vel_coord;
this._pad1 = _pad1;
this.density = density;
this.color = color;
this.fuel_amount = fuel_amount;
this.temperature = temperature;
this.volume_density = volume_density;
this.surface_distance = surface_distance;
this.particle_size = particle_size;
this.subframes = subframes;
this.texture_size = texture_size;
this.texture_offset = texture_offset;
this._pad2 = _pad2;
this.uvlayer_name = uvlayer_name;
this._pad3 = _pad3;
this.vgroup_density = vgroup_density;
this.type = type;
this.behavior = behavior;
this.source = source;
this.texture_type = texture_type;
this._pad4 = _pad4;
this.flags = flags;
}
}
}