Files
BlenderSharp/BlendFile/DNA/OffsetGpencilModifierData.cs
2025-01-22 17:40:14 +01:00

78 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class OffsetGpencilModifierData {
public GpencilModifierData modifier;
public Material ptr_material;
public char[] layername = new System.Char[64];
public char[] materialname = new System.Char[64];
public char[] vgname = new System.Char[64];
public int pass_index;
public int flag;
public float[] loc = new System.Single[3];
public float[] rot = new System.Single[3];
public float[] scale = new System.Single[3];
public float[] rnd_offset = new System.Single[3];
public float[] rnd_rot = new System.Single[3];
public float[] rnd_scale = new System.Single[3];
public int seed;
public int mode;
public int stroke_step;
public int stroke_start_offset;
public int layer_pass;
public char[] _pad = new System.Char[4];
public OffsetGpencilModifierData(
GpencilModifierData modifier,
Material ptr_material,
char[] layername,
char[] materialname,
char[] vgname,
int pass_index,
int flag,
float[] loc,
float[] rot,
float[] scale,
float[] rnd_offset,
float[] rnd_rot,
float[] rnd_scale,
int seed,
int mode,
int stroke_step,
int stroke_start_offset,
int layer_pass,
char[] _pad) {
this.modifier = modifier;
this.ptr_material = ptr_material;
this.layername = layername;
this.materialname = materialname;
this.vgname = vgname;
this.pass_index = pass_index;
this.flag = flag;
this.loc = loc;
this.rot = rot;
this.scale = scale;
this.rnd_offset = rnd_offset;
this.rnd_rot = rnd_rot;
this.rnd_scale = rnd_scale;
this.seed = seed;
this.mode = mode;
this.stroke_step = stroke_step;
this.stroke_start_offset = stroke_start_offset;
this.layer_pass = layer_pass;
this._pad = _pad;
}
}
}