Files
BlenderSharp/BlendFile/DNA/Paint.cs
2025-01-22 17:40:14 +01:00

51 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class Paint {
public Brush ptr_brush;
public AssetWeakReference ptr_brush_asset_reference;
public Brush ptr_eraser_brush;
public AssetWeakReference ptr_eraser_brush_asset_reference;
public ToolSystemBrushBindings tool_brush_bindings;
public Palette ptr_palette;
public CurveMapping ptr_cavity_curve;
public object ptr_paint_cursor;
public char[] paint_cursor_col = new System.Char[4];
public int flags;
public int num_input_samples;
public int symmetry_flags;
public float[] tile_offset = new System.Single[3];
public char[] _pad2 = new System.Char[4];
public Paint_Runtime runtime;
public Paint(Brush ptr_brush, AssetWeakReference ptr_brush_asset_reference, Brush ptr_eraser_brush, AssetWeakReference ptr_eraser_brush_asset_reference, ToolSystemBrushBindings tool_brush_bindings, Palette ptr_palette, CurveMapping ptr_cavity_curve, object ptr_paint_cursor, char[] paint_cursor_col, int flags, int num_input_samples, int symmetry_flags, float[] tile_offset, char[] _pad2, Paint_Runtime runtime) {
this.ptr_brush = ptr_brush;
this.ptr_brush_asset_reference = ptr_brush_asset_reference;
this.ptr_eraser_brush = ptr_eraser_brush;
this.ptr_eraser_brush_asset_reference = ptr_eraser_brush_asset_reference;
this.tool_brush_bindings = tool_brush_bindings;
this.ptr_palette = ptr_palette;
this.ptr_cavity_curve = ptr_cavity_curve;
this.ptr_paint_cursor = ptr_paint_cursor;
this.paint_cursor_col = paint_cursor_col;
this.flags = flags;
this.num_input_samples = num_input_samples;
this.symmetry_flags = symmetry_flags;
this.tile_offset = tile_offset;
this._pad2 = _pad2;
this.runtime = runtime;
}
}
}