Files
BlenderSharp/BlendFile/DNA/TexMapping.cs
2025-01-22 17:40:14 +01:00

47 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class TexMapping {
public float[] loc = new System.Single[3];
public float[] rot = new System.Single[3];
public float[] size = new System.Single[3];
public int flag;
public char projx;
public char projy;
public char projz;
public char mapping;
public int type;
public float[,] mat = new System.Single[4][4];
public float[] min = new System.Single[3];
public float[] max = new System.Single[3];
public Object ptr_ob;
public TexMapping(float[] loc, float[] rot, float[] size, int flag, char projx, char projy, char projz, char mapping, int type, float[,] mat, float[] min, float[] max, Object ptr_ob) {
this.loc = loc;
this.rot = rot;
this.size = size;
this.flag = flag;
this.projx = projx;
this.projy = projy;
this.projz = projz;
this.mapping = mapping;
this.type = type;
this.mat = mat;
this.min = min;
this.max = max;
this.ptr_ob = ptr_ob;
}
}
}