Files
BlenderSharp/BlendFile/DNA/View3D.cs
2025-01-22 17:40:14 +01:00

201 lines
7.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class View3D {
public SpaceLink ptr_next;
public SpaceLink ptr_prev;
public ListBase regionbase;
public char spacetype;
public char link_flag;
public char[] _pad0 = new System.Char[6];
public float[] viewquat = new System.Single[4];
public float dist;
public float bundle_size;
public char bundle_drawtype;
public char drawtype;
public char[] _pad3 = new System.Char[1];
public char multiview_eye;
public int object_type_exclude_viewport;
public int object_type_exclude_select;
public short persp;
public short view;
public Object ptr_camera;
public Object ptr_ob_centre;
public rctf render_border;
public View3D ptr_localvd;
public char[] ob_centre_bone = new System.Char[64];
public short local_view_uuid;
public char[] _pad6 = new System.Char[2];
public int layact;
public short local_collections_uuid;
public short[] _pad7 = new System.Int16[2];
public short debug_flag;
public short ob_centre_cursor;
public short scenelock;
public short gp_flag;
public short flag;
public int flag2;
public float lens;
public float grid;
public float near;
public float far;
public float[] ofs = new System.Single[3];
public char[] _pad = new System.Char[1];
public char gizmo_flag;
public char gizmo_show_object;
public char gizmo_show_armature;
public char gizmo_show_empty;
public char gizmo_show_light;
public char gizmo_show_camera;
public char gridflag;
public short gridlines;
public short gridsubdiv;
public float vertex_opacity;
public bGPdata ptr_gpd;
public short stereo3d_flag;
public char stereo3d_camera;
public char _pad4;
public float stereo3d_convergence_factor;
public float stereo3d_volume_alpha;
public float stereo3d_convergence_alpha;
public View3DShading shading;
public View3DOverlay overlay;
public ViewerPath viewer_path;
public View3D_Runtime runtime;
public View3D(
SpaceLink ptr_next,
SpaceLink ptr_prev,
ListBase regionbase,
char spacetype,
char link_flag,
char[] _pad0,
float[] viewquat,
float dist,
float bundle_size,
char bundle_drawtype,
char drawtype,
char[] _pad3,
char multiview_eye,
int object_type_exclude_viewport,
int object_type_exclude_select,
short persp,
short view,
Object ptr_camera,
Object ptr_ob_centre,
rctf render_border,
View3D ptr_localvd,
char[] ob_centre_bone,
short local_view_uuid,
char[] _pad6,
int layact,
short local_collections_uuid,
short[] _pad7,
short debug_flag,
short ob_centre_cursor,
short scenelock,
short gp_flag,
short flag,
int flag2,
float lens,
float grid,
float near,
float far,
float[] ofs,
char[] _pad,
char gizmo_flag,
char gizmo_show_object,
char gizmo_show_armature,
char gizmo_show_empty,
char gizmo_show_light,
char gizmo_show_camera,
char gridflag,
short gridlines,
short gridsubdiv,
float vertex_opacity,
bGPdata ptr_gpd,
short stereo3d_flag,
char stereo3d_camera,
char _pad4,
float stereo3d_convergence_factor,
float stereo3d_volume_alpha,
float stereo3d_convergence_alpha,
View3DShading shading,
View3DOverlay overlay,
ViewerPath viewer_path,
View3D_Runtime runtime) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.regionbase = regionbase;
this.spacetype = spacetype;
this.link_flag = link_flag;
this._pad0 = _pad0;
this.viewquat = viewquat;
this.dist = dist;
this.bundle_size = bundle_size;
this.bundle_drawtype = bundle_drawtype;
this.drawtype = drawtype;
this._pad3 = _pad3;
this.multiview_eye = multiview_eye;
this.object_type_exclude_viewport = object_type_exclude_viewport;
this.object_type_exclude_select = object_type_exclude_select;
this.persp = persp;
this.view = view;
this.ptr_camera = ptr_camera;
this.ptr_ob_centre = ptr_ob_centre;
this.render_border = render_border;
this.ptr_localvd = ptr_localvd;
this.ob_centre_bone = ob_centre_bone;
this.local_view_uuid = local_view_uuid;
this._pad6 = _pad6;
this.layact = layact;
this.local_collections_uuid = local_collections_uuid;
this._pad7 = _pad7;
this.debug_flag = debug_flag;
this.ob_centre_cursor = ob_centre_cursor;
this.scenelock = scenelock;
this.gp_flag = gp_flag;
this.flag = flag;
this.flag2 = flag2;
this.lens = lens;
this.grid = grid;
this.near = near;
this.far = far;
this.ofs = ofs;
this._pad = _pad;
this.gizmo_flag = gizmo_flag;
this.gizmo_show_object = gizmo_show_object;
this.gizmo_show_armature = gizmo_show_armature;
this.gizmo_show_empty = gizmo_show_empty;
this.gizmo_show_light = gizmo_show_light;
this.gizmo_show_camera = gizmo_show_camera;
this.gridflag = gridflag;
this.gridlines = gridlines;
this.gridsubdiv = gridsubdiv;
this.vertex_opacity = vertex_opacity;
this.ptr_gpd = ptr_gpd;
this.stereo3d_flag = stereo3d_flag;
this.stereo3d_camera = stereo3d_camera;
this._pad4 = _pad4;
this.stereo3d_convergence_factor = stereo3d_convergence_factor;
this.stereo3d_volume_alpha = stereo3d_volume_alpha;
this.stereo3d_convergence_alpha = stereo3d_convergence_alpha;
this.shading = shading;
this.overlay = overlay;
this.viewer_path = viewer_path;
this.runtime = runtime;
}
}
}