Files
BlenderSharp/BlendFile/DNA/bNodeTreePath.cs
2025-01-22 17:40:14 +01:00

37 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class bNodeTreePath {
public bNodeTreePath ptr_next;
public bNodeTreePath ptr_prev;
public bNodeTree ptr_nodetree;
public bNodeInstanceKey parent_key;
public char[] _pad = new System.Char[4];
public float[] view_center = new System.Single[2];
public char[] node_name = new System.Char[64];
public char[] display_name = new System.Char[64];
public bNodeTreePath(bNodeTreePath ptr_next, bNodeTreePath ptr_prev, bNodeTree ptr_nodetree, bNodeInstanceKey parent_key, char[] _pad, float[] view_center, char[] node_name, char[] display_name) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_nodetree = ptr_nodetree;
this.parent_key = parent_key;
this._pad = _pad;
this.view_center = view_center;
this.node_name = node_name;
this.display_name = display_name;
}
}
}