Files
BlenderSharp/BlendFile/DNA/bSplineIKConstraint.cs
2025-01-22 17:40:14 +01:00

45 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class bSplineIKConstraint {
public Object ptr_tar;
public float ptr_points;
public short numpoints;
public short chainlen;
public short flag;
public short xzScaleMode;
public short yScaleMode;
public short[] _pad = new System.Int16[3];
public float bulge;
public float bulge_min;
public float bulge_max;
public float bulge_smooth;
public bSplineIKConstraint(Object ptr_tar, float ptr_points, short numpoints, short chainlen, short flag, short xzScaleMode, short yScaleMode, short[] _pad, float bulge, float bulge_min, float bulge_max, float bulge_smooth) {
this.ptr_tar = ptr_tar;
this.ptr_points = ptr_points;
this.numpoints = numpoints;
this.chainlen = chainlen;
this.flag = flag;
this.xzScaleMode = xzScaleMode;
this.yScaleMode = yScaleMode;
this._pad = _pad;
this.bulge = bulge;
this.bulge_min = bulge_min;
this.bulge_max = bulge_max;
this.bulge_smooth = bulge_smooth;
}
}
}