Files
BlenderSharp/BlendFile/DNA/FModifier.cs
2025-03-04 18:48:04 +01:00

80 lines
3.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(80, "FModifier", 128)]
public class FModifier {
[DNAFieldAttribute(8, "FModifier", 0, "*next", "FModifier", true, 0)]
public FModifier next;
[DNAFieldAttribute(8, "FModifier", 1, "*prev", "FModifier", true, 8)]
public FModifier prev;
[DNAFieldAttribute(8, "FCurve", 2, "*curve", "FCurve", true, 16)]
public FCurve curve;
[DNAFieldAttribute(8, "void", 3, "*data", "void", true, 24)]
public object data;
[DNAFieldAttribute(64, "char", 4, "name[64]", "System.Char[]", false, 32)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(2, "short", 5, "type", "short", false, 96)]
public short type;
[DNAFieldAttribute(2, "short", 6, "flag", "short", false, 98)]
public short flag;
[DNAFieldAttribute(2, "short", 7, "ui_expand_flag", "short", false, 100)]
public short ui_expand_flag;
[DNAFieldAttribute(6, "char", 8, "_pad[6]", "System.Char[]", false, 102)]
public char[] _pad = new System.Char[6];
[DNAFieldAttribute(4, "float", 9, "influence", "float", false, 108)]
public float influence;
[DNAFieldAttribute(4, "float", 10, "sfra", "float", false, 112)]
public float sfra;
[DNAFieldAttribute(4, "float", 11, "efra", "float", false, 116)]
public float efra;
[DNAFieldAttribute(4, "float", 12, "blendin", "float", false, 120)]
public float blendin;
[DNAFieldAttribute(4, "float", 13, "blendout", "float", false, 124)]
public float blendout;
public FModifier() {
this.next = default;
this.prev = default;
this.curve = default;
this.data = default;
this.name = default;
this.type = default;
this.flag = default;
this.ui_expand_flag = default;
this._pad = default;
this.influence = default;
this.sfra = default;
this.efra = default;
this.blendin = default;
this.blendout = default;
}
public FModifier(FModifier next, FModifier prev, FCurve curve, object data, char[] name, short type, short flag, short ui_expand_flag, char[] _pad, float influence, float sfra, float efra, float blendin, float blendout) {
this.next = next;
this.prev = prev;
this.curve = curve;
this.data = data;
this.name = name;
this.type = type;
this.flag = flag;
this.ui_expand_flag = ui_expand_flag;
this._pad = _pad;
this.influence = influence;
this.sfra = sfra;
this.efra = efra;
this.blendin = blendin;
this.blendout = blendout;
}
}
}