52 lines
1.9 KiB
C#
52 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(536, "GreasePencilDashModifierSegment", 88)]
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public class GreasePencilDashModifierSegment {
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[DNAFieldAttribute(64, "char", 0, "name[64]", "System.Char[]", false, 0)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(4, "int", 1, "dash", "int", false, 64)]
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public int dash;
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[DNAFieldAttribute(4, "int", 2, "gap", "int", false, 68)]
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public int gap;
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[DNAFieldAttribute(4, "float", 3, "radius", "float", false, 72)]
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public float radius;
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[DNAFieldAttribute(4, "float", 4, "opacity", "float", false, 76)]
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public float opacity;
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[DNAFieldAttribute(4, "int", 5, "mat_nr", "int", false, 80)]
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public int mat_nr;
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[DNAFieldAttribute(4, "int", 6, "flag", "int", false, 84)]
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public int flag;
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public GreasePencilDashModifierSegment() {
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this.name = default;
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this.dash = default;
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this.gap = default;
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this.radius = default;
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this.opacity = default;
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this.mat_nr = default;
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this.flag = default;
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}
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public GreasePencilDashModifierSegment(char[] name, int dash, int gap, float radius, float opacity, int mat_nr, int flag) {
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this.name = name;
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this.dash = dash;
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this.gap = gap;
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this.radius = radius;
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this.opacity = opacity;
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this.mat_nr = mat_nr;
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this.flag = flag;
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}
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}
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}
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