Files
BlenderSharp/BlendFile/DNA/GreasePencilDashModifierSegment.cs
2025-03-04 18:48:04 +01:00

52 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(536, "GreasePencilDashModifierSegment", 88)]
public class GreasePencilDashModifierSegment {
[DNAFieldAttribute(64, "char", 0, "name[64]", "System.Char[]", false, 0)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(4, "int", 1, "dash", "int", false, 64)]
public int dash;
[DNAFieldAttribute(4, "int", 2, "gap", "int", false, 68)]
public int gap;
[DNAFieldAttribute(4, "float", 3, "radius", "float", false, 72)]
public float radius;
[DNAFieldAttribute(4, "float", 4, "opacity", "float", false, 76)]
public float opacity;
[DNAFieldAttribute(4, "int", 5, "mat_nr", "int", false, 80)]
public int mat_nr;
[DNAFieldAttribute(4, "int", 6, "flag", "int", false, 84)]
public int flag;
public GreasePencilDashModifierSegment() {
this.name = default;
this.dash = default;
this.gap = default;
this.radius = default;
this.opacity = default;
this.mat_nr = default;
this.flag = default;
}
public GreasePencilDashModifierSegment(char[] name, int dash, int gap, float radius, float opacity, int mat_nr, int flag) {
this.name = name;
this.dash = dash;
this.gap = gap;
this.radius = radius;
this.opacity = opacity;
this.mat_nr = mat_nr;
this.flag = flag;
}
}
}