Files
BlenderSharp/BlendFile/DNA/GreasePencilSubdivModifierData.cs
2025-03-04 18:48:04 +01:00

48 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(527, "GreasePencilSubdivModifierData", 312)]
public class GreasePencilSubdivModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(4, "int", 2, "type", "int", false, 288)]
public int type;
[DNAFieldAttribute(4, "int", 3, "level", "int", false, 292)]
public int level;
[DNAFieldAttribute(8, "char", 4, "_pad[8]", "System.Char[]", false, 296)]
public char[] _pad = new System.Char[8];
[DNAFieldAttribute(8, "void", 5, "*_pad1", "void", true, 304)]
public object _pad1;
public GreasePencilSubdivModifierData() {
this.modifier = default;
this.influence = default;
this.type = default;
this.level = default;
this._pad = default;
this._pad1 = default;
}
public GreasePencilSubdivModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int type, int level, char[] _pad, object _pad1) {
this.modifier = modifier;
this.influence = influence;
this.type = type;
this.level = level;
this._pad = _pad;
this._pad1 = _pad1;
}
}
}