Files
BlenderSharp/BlendFile/DNA/LaplacianDeformModifierData.cs
2025-03-04 18:48:04 +01:00

56 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(504, "LaplacianDeformModifierData", 216)]
public class LaplacianDeformModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(64, "char", 1, "anchor_grp_name[64]", "System.Char[]", false, 120)]
public char[] anchor_grp_name = new System.Char[64];
[DNAFieldAttribute(4, "int", 2, "total_verts", "int", false, 184)]
public int total_verts;
[DNAFieldAttribute(4, "int", 3, "repeat", "int", false, 188)]
public int repeat;
[DNAFieldAttribute(8, "float", 4, "*vertexco", "float", true, 192)]
public float vertexco;
[DNAFieldAttribute(8, "void", 5, "*cache_system", "void", true, 200)]
public object cache_system;
[DNAFieldAttribute(2, "short", 6, "flag", "short", false, 208)]
public short flag;
[DNAFieldAttribute(6, "char", 7, "_pad[6]", "System.Char[]", false, 210)]
public char[] _pad = new System.Char[6];
public LaplacianDeformModifierData() {
this.modifier = default;
this.anchor_grp_name = default;
this.total_verts = default;
this.repeat = default;
this.vertexco = default;
this.cache_system = default;
this.flag = default;
this._pad = default;
}
public LaplacianDeformModifierData(ModifierData modifier, char[] anchor_grp_name, int total_verts, int repeat, float vertexco, object cache_system, short flag, char[] _pad) {
this.modifier = modifier;
this.anchor_grp_name = anchor_grp_name;
this.total_verts = total_verts;
this.repeat = repeat;
this.vertexco = vertexco;
this.cache_system = cache_system;
this.flag = flag;
this._pad = _pad;
}
}
}