Files
BlenderSharp/BlendFile/DNA/PointCache.cs
2025-03-04 18:48:04 +01:00

144 lines
5.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(229, "PointCache", 1384)]
public class PointCache {
[DNAFieldAttribute(8, "PointCache", 0, "*next", "PointCache", true, 0)]
public PointCache next;
[DNAFieldAttribute(8, "PointCache", 1, "*prev", "PointCache", true, 8)]
public PointCache prev;
[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 16)]
public int flag;
[DNAFieldAttribute(4, "int", 3, "step", "int", false, 20)]
public int step;
[DNAFieldAttribute(4, "int", 4, "simframe", "int", false, 24)]
public int simframe;
[DNAFieldAttribute(4, "int", 5, "startframe", "int", false, 28)]
public int startframe;
[DNAFieldAttribute(4, "int", 6, "endframe", "int", false, 32)]
public int endframe;
[DNAFieldAttribute(4, "int", 7, "editframe", "int", false, 36)]
public int editframe;
[DNAFieldAttribute(4, "int", 8, "last_exact", "int", false, 40)]
public int last_exact;
[DNAFieldAttribute(4, "int", 9, "last_valid", "int", false, 44)]
public int last_valid;
[DNAFieldAttribute(4, "char", 10, "_pad[4]", "System.Char[]", false, 48)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(4, "int", 11, "totpoint", "int", false, 52)]
public int totpoint;
[DNAFieldAttribute(4, "int", 12, "index", "int", false, 56)]
public int index;
[DNAFieldAttribute(2, "short", 13, "compression", "short", false, 60)]
public short compression;
[DNAFieldAttribute(2, "char", 14, "_pad0[2]", "System.Char[]", false, 62)]
public char[] _pad0 = new System.Char[2];
[DNAFieldAttribute(64, "char", 15, "name[64]", "System.Char[]", false, 64)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(64, "char", 16, "prev_name[64]", "System.Char[]", false, 128)]
public char[] prev_name = new System.Char[64];
[DNAFieldAttribute(128, "char", 17, "info[128]", "System.Char[]", false, 192)]
public char[] info = new System.Char[128];
[DNAFieldAttribute(1024, "char", 18, "path[1024]", "System.Char[]", false, 320)]
public char[] path = new System.Char[1024];
[DNAFieldAttribute(8, "char", 19, "*cached_frames", "char", true, 1344)]
public char cached_frames;
[DNAFieldAttribute(4, "int", 20, "cached_frames_len", "int", false, 1352)]
public int cached_frames_len;
[DNAFieldAttribute(4, "char", 21, "_pad1[4]", "System.Char[]", false, 1356)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(16, "ListBase", 22, "mem_cache", "ListBase", false, 1360)]
public ListBase mem_cache;
[DNAFieldAttribute(8, "PTCacheEdit", 23, "*edit", "PTCacheEdit", true, 1376)]
public PTCacheEdit edit;
public PointCache() {
this.next = default;
this.prev = default;
this.flag = default;
this.step = default;
this.simframe = default;
this.startframe = default;
this.endframe = default;
this.editframe = default;
this.last_exact = default;
this.last_valid = default;
this._pad = default;
this.totpoint = default;
this.index = default;
this.compression = default;
this._pad0 = default;
this.name = default;
this.prev_name = default;
this.info = default;
this.path = default;
this.cached_frames = default;
this.cached_frames_len = default;
this._pad1 = default;
this.mem_cache = default;
this.edit = default;
}
public PointCache(
PointCache next,
PointCache prev,
int flag,
int step,
int simframe,
int startframe,
int endframe,
int editframe,
int last_exact,
int last_valid,
char[] _pad,
int totpoint,
int index,
short compression,
char[] _pad0,
char[] name,
char[] prev_name,
char[] info,
char[] path,
char cached_frames,
int cached_frames_len,
char[] _pad1,
ListBase mem_cache,
PTCacheEdit edit) {
this.next = next;
this.prev = prev;
this.flag = flag;
this.step = step;
this.simframe = simframe;
this.startframe = startframe;
this.endframe = endframe;
this.editframe = editframe;
this.last_exact = last_exact;
this.last_valid = last_valid;
this._pad = _pad;
this.totpoint = totpoint;
this.index = index;
this.compression = compression;
this._pad0 = _pad0;
this.name = name;
this.prev_name = prev_name;
this.info = info;
this.path = path;
this.cached_frames = cached_frames;
this.cached_frames_len = cached_frames_len;
this._pad1 = _pad1;
this.mem_cache = mem_cache;
this.edit = edit;
}
}
}