60 lines
2.5 KiB
C#
60 lines
2.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(505, "WireframeModifierData", 208)]
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public class WireframeModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", false, 120)]
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public char[] defgrp_name = new System.Char[64];
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[DNAFieldAttribute(4, "float", 2, "offset", "float", false, 184)]
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public float offset;
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[DNAFieldAttribute(4, "float", 3, "offset_fac", "float", false, 188)]
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public float offset_fac;
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[DNAFieldAttribute(4, "float", 4, "offset_fac_vg", "float", false, 192)]
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public float offset_fac_vg;
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[DNAFieldAttribute(4, "float", 5, "crease_weight", "float", false, 196)]
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public float crease_weight;
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[DNAFieldAttribute(2, "short", 6, "flag", "short", false, 200)]
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public short flag;
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[DNAFieldAttribute(2, "short", 7, "mat_ofs", "short", false, 202)]
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public short mat_ofs;
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[DNAFieldAttribute(4, "char", 8, "_pad[4]", "System.Char[]", false, 204)]
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public char[] _pad = new System.Char[4];
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public WireframeModifierData() {
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this.modifier = default;
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this.defgrp_name = default;
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this.offset = default;
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this.offset_fac = default;
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this.offset_fac_vg = default;
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this.crease_weight = default;
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this.flag = default;
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this.mat_ofs = default;
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this._pad = default;
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}
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public WireframeModifierData(ModifierData modifier, char[] defgrp_name, float offset, float offset_fac, float offset_fac_vg, float crease_weight, short flag, short mat_ofs, char[] _pad) {
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this.modifier = modifier;
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this.defgrp_name = defgrp_name;
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this.offset = offset;
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this.offset_fac = offset_fac;
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this.offset_fac_vg = offset_fac_vg;
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this.crease_weight = crease_weight;
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this.flag = flag;
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this.mat_ofs = mat_ofs;
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this._pad = _pad;
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}
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}
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}
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