Files
BlenderSharp/BlendFile/DNA/bUUID.cs
2025-03-04 18:48:04 +01:00

48 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(112, "bUUID", 16)]
public class bUUID {
[DNAFieldAttribute(4, "int", 0, "time_low", "int", false, 0)]
public int time_low;
[DNAFieldAttribute(2, "ushort", 1, "time_mid", "ushort", false, 4)]
public ushort time_mid;
[DNAFieldAttribute(2, "ushort", 2, "time_hi_and_version", "ushort", false, 6)]
public ushort time_hi_and_version;
[DNAFieldAttribute(1, "uchar", 3, "clock_seq_hi_and_reserved", "uchar", false, 8)]
public byte clock_seq_hi_and_reserved;
[DNAFieldAttribute(1, "uchar", 4, "clock_seq_low", "uchar", false, 9)]
public byte clock_seq_low;
[DNAFieldAttribute(6, "uchar", 5, "node[6]", "System.Byte[]", false, 10)]
public byte[] node = new System.Byte[6];
public bUUID() {
this.time_low = default;
this.time_mid = default;
this.time_hi_and_version = default;
this.clock_seq_hi_and_reserved = default;
this.clock_seq_low = default;
this.node = default;
}
public bUUID(int time_low, ushort time_mid, ushort time_hi_and_version, byte clock_seq_hi_and_reserved, byte clock_seq_low, byte[] node) {
this.time_low = time_low;
this.time_mid = time_mid;
this.time_hi_and_version = time_hi_and_version;
this.clock_seq_hi_and_reserved = clock_seq_hi_and_reserved;
this.clock_seq_low = clock_seq_low;
this.node = node;
}
}
}