119 lines
4.9 KiB
C#
119 lines
4.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(288, "LengthGpencilModifierData", 240)]
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public class LengthGpencilModifierData {
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[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
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public GpencilModifierData modifier;
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[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
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public Material material;
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[DNAFieldAttribute(64, "char", 2, "layername[64]", "System.Char[]", false, 112)]
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public char[] layername = new System.Char[64];
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[DNAFieldAttribute(4, "int", 3, "pass_index", "int", false, 176)]
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public int pass_index;
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[DNAFieldAttribute(4, "int", 4, "flag", "int", false, 180)]
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public int flag;
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[DNAFieldAttribute(4, "int", 5, "layer_pass", "int", false, 184)]
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public int layer_pass;
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[DNAFieldAttribute(4, "float", 6, "start_fac", "float", false, 188)]
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public float start_fac;
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[DNAFieldAttribute(4, "float", 7, "end_fac", "float", false, 192)]
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public float end_fac;
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[DNAFieldAttribute(4, "float", 8, "rand_start_fac", "float", false, 196)]
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public float rand_start_fac;
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[DNAFieldAttribute(4, "float", 9, "rand_end_fac", "float", false, 200)]
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public float rand_end_fac;
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[DNAFieldAttribute(4, "float", 10, "rand_offset", "float", false, 204)]
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public float rand_offset;
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[DNAFieldAttribute(4, "float", 11, "overshoot_fac", "float", false, 208)]
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public float overshoot_fac;
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[DNAFieldAttribute(4, "int", 12, "seed", "int", false, 212)]
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public int seed;
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[DNAFieldAttribute(4, "int", 13, "step", "int", false, 216)]
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public int step;
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[DNAFieldAttribute(4, "int", 14, "mode", "int", false, 220)]
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public int mode;
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[DNAFieldAttribute(4, "char", 15, "_pad[4]", "System.Char[]", false, 224)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(4, "float", 16, "point_density", "float", false, 228)]
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public float point_density;
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[DNAFieldAttribute(4, "float", 17, "segment_influence", "float", false, 232)]
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public float segment_influence;
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[DNAFieldAttribute(4, "float", 18, "max_angle", "float", false, 236)]
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public float max_angle;
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public LengthGpencilModifierData() {
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this.modifier = default;
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this.material = default;
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this.layername = default;
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this.pass_index = default;
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this.flag = default;
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this.layer_pass = default;
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this.start_fac = default;
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this.end_fac = default;
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this.rand_start_fac = default;
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this.rand_end_fac = default;
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this.rand_offset = default;
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this.overshoot_fac = default;
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this.seed = default;
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this.step = default;
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this.mode = default;
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this._pad = default;
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this.point_density = default;
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this.segment_influence = default;
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this.max_angle = default;
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}
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public LengthGpencilModifierData(
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GpencilModifierData modifier,
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Material material,
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char[] layername,
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int pass_index,
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int flag,
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int layer_pass,
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float start_fac,
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float end_fac,
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float rand_start_fac,
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float rand_end_fac,
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float rand_offset,
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float overshoot_fac,
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int seed,
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int step,
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int mode,
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char[] _pad,
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float point_density,
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float segment_influence,
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float max_angle) {
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this.modifier = modifier;
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this.material = material;
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this.layername = layername;
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this.pass_index = pass_index;
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this.flag = flag;
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this.layer_pass = layer_pass;
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this.start_fac = start_fac;
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this.end_fac = end_fac;
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this.rand_start_fac = rand_start_fac;
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this.rand_end_fac = rand_end_fac;
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this.rand_offset = rand_offset;
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this.overshoot_fac = overshoot_fac;
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this.seed = seed;
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this.step = step;
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this.mode = mode;
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this._pad = _pad;
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this.point_density = point_density;
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this.segment_influence = segment_influence;
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this.max_angle = max_angle;
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}
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}
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}
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