Files
BlenderSharp/BlendFile/DNA/RegionView3D.cs
2025-03-04 18:48:04 +01:00

249 lines
11 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1024, "RegionView3D", 928)]
public class RegionView3D {
[DNAFieldAttribute(64, "float", 0, "winmat[4][4]", "System.Single[,]", false, 0)]
public float[,] winmat = new System.Single[4,4];
[DNAFieldAttribute(64, "float", 1, "viewmat[4][4]", "System.Single[,]", false, 64)]
public float[,] viewmat = new System.Single[4,4];
[DNAFieldAttribute(64, "float", 2, "viewinv[4][4]", "System.Single[,]", false, 128)]
public float[,] viewinv = new System.Single[4,4];
[DNAFieldAttribute(64, "float", 3, "persmat[4][4]", "System.Single[,]", false, 192)]
public float[,] persmat = new System.Single[4,4];
[DNAFieldAttribute(64, "float", 4, "persinv[4][4]", "System.Single[,]", false, 256)]
public float[,] persinv = new System.Single[4,4];
[DNAFieldAttribute(16, "float", 5, "viewcamtexcofac[4]", "System.Single[]", false, 320)]
public float[] viewcamtexcofac = new System.Single[4];
[DNAFieldAttribute(64, "float", 6, "viewmatob[4][4]", "System.Single[,]", false, 336)]
public float[,] viewmatob = new System.Single[4,4];
[DNAFieldAttribute(64, "float", 7, "persmatob[4][4]", "System.Single[,]", false, 400)]
public float[,] persmatob = new System.Single[4,4];
[DNAFieldAttribute(96, "float", 8, "clip[6][4]", "System.Single[,]", false, 464)]
public float[,] clip = new System.Single[6,4];
[DNAFieldAttribute(96, "float", 9, "clip_local[6][4]", "System.Single[,]", false, 560)]
public float[,] clip_local = new System.Single[6,4];
[DNAFieldAttribute(8, "BoundBox", 10, "*clipbb", "BoundBox", true, 656)]
public BoundBox clipbb;
[DNAFieldAttribute(8, "RegionView3D", 11, "*localvd", "RegionView3D", true, 664)]
public RegionView3D localvd;
[DNAFieldAttribute(8, "ViewRender", 12, "*view_render", "ViewRender", true, 672)]
public ViewRender view_render;
[DNAFieldAttribute(8, "SmoothView3DStore", 13, "*sms", "SmoothView3DStore", true, 680)]
public SmoothView3DStore sms;
[DNAFieldAttribute(8, "wmTimer", 14, "*smooth_timer", "wmTimer", true, 688)]
public wmTimer smooth_timer;
[DNAFieldAttribute(64, "float", 15, "twmat[4][4]", "System.Single[,]", false, 696)]
public float[,] twmat = new System.Single[4,4];
[DNAFieldAttribute(12, "float", 16, "tw_axis_min[3]", "System.Single[]", false, 760)]
public float[] tw_axis_min = new System.Single[3];
[DNAFieldAttribute(12, "float", 17, "tw_axis_max[3]", "System.Single[]", false, 772)]
public float[] tw_axis_max = new System.Single[3];
[DNAFieldAttribute(36, "float", 18, "tw_axis_matrix[3][3]", "System.Single[,]", false, 784)]
public float[,] tw_axis_matrix = new System.Single[3,3];
[DNAFieldAttribute(4, "float", 19, "gridview", "float", false, 820)]
public float gridview;
[DNAFieldAttribute(16, "float", 20, "viewquat[4]", "System.Single[]", false, 824)]
public float[] viewquat = new System.Single[4];
[DNAFieldAttribute(4, "float", 21, "dist", "float", false, 840)]
public float dist;
[DNAFieldAttribute(4, "float", 22, "camdx", "float", false, 844)]
public float camdx;
[DNAFieldAttribute(4, "float", 23, "camdy", "float", false, 848)]
public float camdy;
[DNAFieldAttribute(4, "float", 24, "pixsize", "float", false, 852)]
public float pixsize;
[DNAFieldAttribute(12, "float", 25, "ofs[3]", "System.Single[]", false, 856)]
public float[] ofs = new System.Single[3];
[DNAFieldAttribute(4, "float", 26, "camzoom", "float", false, 868)]
public float camzoom;
[DNAFieldAttribute(1, "char", 27, "is_persp", "char", false, 872)]
public char is_persp;
[DNAFieldAttribute(1, "char", 28, "persp", "char", false, 873)]
public char persp;
[DNAFieldAttribute(1, "char", 29, "view", "char", false, 874)]
public char view;
[DNAFieldAttribute(1, "char", 30, "view_axis_roll", "char", false, 875)]
public char view_axis_roll;
[DNAFieldAttribute(1, "char", 31, "viewlock", "char", false, 876)]
public char viewlock;
[DNAFieldAttribute(1, "char", 32, "runtime_viewlock", "char", false, 877)]
public char runtime_viewlock;
[DNAFieldAttribute(1, "char", 33, "viewlock_quad", "char", false, 878)]
public char viewlock_quad;
[DNAFieldAttribute(1, "char", 34, "_pad[1]", "System.Char[]", false, 879)]
public char[] _pad = new System.Char[1];
[DNAFieldAttribute(8, "float", 35, "ofs_lock[2]", "System.Single[]", false, 880)]
public float[] ofs_lock = new System.Single[2];
[DNAFieldAttribute(2, "short", 36, "twdrawflag", "short", false, 888)]
public short twdrawflag;
[DNAFieldAttribute(2, "short", 37, "rflag", "short", false, 890)]
public short rflag;
[DNAFieldAttribute(16, "float", 38, "lviewquat[4]", "System.Single[]", false, 892)]
public float[] lviewquat = new System.Single[4];
[DNAFieldAttribute(1, "char", 39, "lpersp", "char", false, 908)]
public char lpersp;
[DNAFieldAttribute(1, "char", 40, "lview", "char", false, 909)]
public char lview;
[DNAFieldAttribute(1, "char", 41, "lview_axis_roll", "char", false, 910)]
public char lview_axis_roll;
[DNAFieldAttribute(1, "char", 42, "_pad8[1]", "System.Char[]", false, 911)]
public char[] _pad8 = new System.Char[1];
[DNAFieldAttribute(4, "float", 43, "rot_angle", "float", false, 912)]
public float rot_angle;
[DNAFieldAttribute(12, "float", 44, "rot_axis[3]", "System.Single[]", false, 916)]
public float[] rot_axis = new System.Single[3];
public RegionView3D() {
this.winmat = default;
this.viewmat = default;
this.viewinv = default;
this.persmat = default;
this.persinv = default;
this.viewcamtexcofac = default;
this.viewmatob = default;
this.persmatob = default;
this.clip = default;
this.clip_local = default;
this.clipbb = default;
this.localvd = default;
this.view_render = default;
this.sms = default;
this.smooth_timer = default;
this.twmat = default;
this.tw_axis_min = default;
this.tw_axis_max = default;
this.tw_axis_matrix = default;
this.gridview = default;
this.viewquat = default;
this.dist = default;
this.camdx = default;
this.camdy = default;
this.pixsize = default;
this.ofs = default;
this.camzoom = default;
this.is_persp = default;
this.persp = default;
this.view = default;
this.view_axis_roll = default;
this.viewlock = default;
this.runtime_viewlock = default;
this.viewlock_quad = default;
this._pad = default;
this.ofs_lock = default;
this.twdrawflag = default;
this.rflag = default;
this.lviewquat = default;
this.lpersp = default;
this.lview = default;
this.lview_axis_roll = default;
this._pad8 = default;
this.rot_angle = default;
this.rot_axis = default;
}
public RegionView3D(
float[,] winmat,
float[,] viewmat,
float[,] viewinv,
float[,] persmat,
float[,] persinv,
float[] viewcamtexcofac,
float[,] viewmatob,
float[,] persmatob,
float[,] clip,
float[,] clip_local,
BoundBox clipbb,
RegionView3D localvd,
ViewRender view_render,
SmoothView3DStore sms,
wmTimer smooth_timer,
float[,] twmat,
float[] tw_axis_min,
float[] tw_axis_max,
float[,] tw_axis_matrix,
float gridview,
float[] viewquat,
float dist,
float camdx,
float camdy,
float pixsize,
float[] ofs,
float camzoom,
char is_persp,
char persp,
char view,
char view_axis_roll,
char viewlock,
char runtime_viewlock,
char viewlock_quad,
char[] _pad,
float[] ofs_lock,
short twdrawflag,
short rflag,
float[] lviewquat,
char lpersp,
char lview,
char lview_axis_roll,
char[] _pad8,
float rot_angle,
float[] rot_axis) {
this.winmat = winmat;
this.viewmat = viewmat;
this.viewinv = viewinv;
this.persmat = persmat;
this.persinv = persinv;
this.viewcamtexcofac = viewcamtexcofac;
this.viewmatob = viewmatob;
this.persmatob = persmatob;
this.clip = clip;
this.clip_local = clip_local;
this.clipbb = clipbb;
this.localvd = localvd;
this.view_render = view_render;
this.sms = sms;
this.smooth_timer = smooth_timer;
this.twmat = twmat;
this.tw_axis_min = tw_axis_min;
this.tw_axis_max = tw_axis_max;
this.tw_axis_matrix = tw_axis_matrix;
this.gridview = gridview;
this.viewquat = viewquat;
this.dist = dist;
this.camdx = camdx;
this.camdy = camdy;
this.pixsize = pixsize;
this.ofs = ofs;
this.camzoom = camzoom;
this.is_persp = is_persp;
this.persp = persp;
this.view = view;
this.view_axis_roll = view_axis_roll;
this.viewlock = viewlock;
this.runtime_viewlock = runtime_viewlock;
this.viewlock_quad = viewlock_quad;
this._pad = _pad;
this.ofs_lock = ofs_lock;
this.twdrawflag = twdrawflag;
this.rflag = rflag;
this.lviewquat = lviewquat;
this.lpersp = lpersp;
this.lview = lview;
this.lview_axis_roll = lview_axis_roll;
this._pad8 = _pad8;
this.rot_angle = rot_angle;
this.rot_axis = rot_axis;
}
}
}