Files
BlenderSharp/BlendFile/DNA/BoidParticle.cs
2025-03-12 19:02:40 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(778, "BoidParticle", 56)]
public class BoidParticle {
[DNAFieldAttribute(8, "Object", 0, "*ground", "Object", true, 0)]
public Object ground;
[DNAFieldAttribute(20, "BoidData", 1, "data", "BoidData", false, 8)]
public BoidData data;
[DNAArrayAttribute(12, "float", 2, "gravity[3]", "System.Single[]", 3, false, 28)]
public float[] gravity = new System.Single[3];
[DNAArrayAttribute(12, "float", 3, "wander[3]", "System.Single[]", 3, false, 40)]
public float[] wander = new System.Single[3];
[DNAArrayAttribute(4, "char", 4, "_pad0[4]", "System.Char[]", 4, false, 52)]
public char[] _pad0 = new System.Char[4];
public BoidParticle() {
this.ground = default;
this.data = default;
this.gravity = default;
this.wander = default;
this._pad0 = default;
}
public BoidParticle(Object ground, BoidData data, float[] gravity, float[] wander, char[] _pad0) {
this.ground = ground;
this.data = data;
this.gravity = gravity;
this.wander = wander;
this._pad0 = _pad0;
}
}
}