Files
BlenderSharp/BlendFile/DNA/DriverVar.cs
2025-03-12 19:02:40 +01:00

56 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(91, "DriverVar", 920)]
public class DriverVar {
[DNAFieldAttribute(8, "DriverVar", 0, "*next", "DriverVar", true, 0)]
public DriverVar next;
[DNAFieldAttribute(8, "DriverVar", 1, "*prev", "DriverVar", true, 8)]
public DriverVar prev;
[DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, false, 16)]
public char[] name = new System.Char[64];
[DNAArrayAttribute(832, "DriverTarget", 3, "targets[8]", "DriverTarget[]", 8, false, 80)]
public DriverTarget[] targets = new DriverTarget[8];
[DNAFieldAttribute(1, "char", 4, "num_targets", "char", false, 912)]
public char num_targets;
[DNAFieldAttribute(1, "char", 5, "type", "char", false, 913)]
public char type;
[DNAFieldAttribute(2, "short", 6, "flag", "short", false, 914)]
public short flag;
[DNAFieldAttribute(4, "float", 7, "curval", "float", false, 916)]
public float curval;
public DriverVar() {
this.next = default;
this.prev = default;
this.name = default;
this.targets = default;
this.num_targets = default;
this.type = default;
this.flag = default;
this.curval = default;
}
public DriverVar(DriverVar next, DriverVar prev, char[] name, DriverTarget[] targets, char num_targets, char type, short flag, float curval) {
this.next = next;
this.prev = prev;
this.name = name;
this.targets = targets;
this.num_targets = num_targets;
this.type = type;
this.flag = flag;
this.curval = curval;
}
}
}