84 lines
3.9 KiB
C#
84 lines
3.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(531, "GreasePencilOffsetModifierData", 392)]
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public class GreasePencilOffsetModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 288)]
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public int flag;
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[DNAFieldAttribute(4, "int", 3, "offset_mode", "int", false, 292)]
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public int offset_mode;
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[DNAArrayAttribute(12, "float", 4, "loc[3]", "System.Single[]", 3, false, 296)]
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public float[] loc = new System.Single[3];
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[DNAArrayAttribute(12, "float", 5, "rot[3]", "System.Single[]", 3, false, 308)]
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public float[] rot = new System.Single[3];
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[DNAArrayAttribute(12, "float", 6, "scale[3]", "System.Single[]", 3, false, 320)]
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public float[] scale = new System.Single[3];
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[DNAArrayAttribute(12, "float", 7, "stroke_loc[3]", "System.Single[]", 3, false, 332)]
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public float[] stroke_loc = new System.Single[3];
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[DNAArrayAttribute(12, "float", 8, "stroke_rot[3]", "System.Single[]", 3, false, 344)]
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public float[] stroke_rot = new System.Single[3];
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[DNAArrayAttribute(12, "float", 9, "stroke_scale[3]", "System.Single[]", 3, false, 356)]
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public float[] stroke_scale = new System.Single[3];
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[DNAFieldAttribute(4, "int", 10, "seed", "int", false, 368)]
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public int seed;
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[DNAFieldAttribute(4, "int", 11, "stroke_step", "int", false, 372)]
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public int stroke_step;
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[DNAFieldAttribute(4, "int", 12, "stroke_start_offset", "int", false, 376)]
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public int stroke_start_offset;
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[DNAArrayAttribute(4, "char", 13, "_pad1[4]", "System.Char[]", 4, false, 380)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(8, "void", 14, "*_pad2", "void", true, 384)]
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public object _pad2;
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public GreasePencilOffsetModifierData() {
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this.modifier = default;
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this.influence = default;
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this.flag = default;
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this.offset_mode = default;
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this.loc = default;
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this.rot = default;
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this.scale = default;
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this.stroke_loc = default;
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this.stroke_rot = default;
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this.stroke_scale = default;
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this.seed = default;
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this.stroke_step = default;
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this.stroke_start_offset = default;
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this._pad1 = default;
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this._pad2 = default;
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}
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public GreasePencilOffsetModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, int offset_mode, float[] loc, float[] rot, float[] scale, float[] stroke_loc, float[] stroke_rot, float[] stroke_scale, int seed, int stroke_step, int stroke_start_offset, char[] _pad1, object _pad2) {
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this.modifier = modifier;
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this.influence = influence;
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this.flag = flag;
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this.offset_mode = offset_mode;
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this.loc = loc;
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this.rot = rot;
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this.scale = scale;
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this.stroke_loc = stroke_loc;
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this.stroke_rot = stroke_rot;
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this.stroke_scale = stroke_scale;
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this.seed = seed;
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this.stroke_step = stroke_step;
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this.stroke_start_offset = stroke_start_offset;
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this._pad1 = _pad1;
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this._pad2 = _pad2;
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}
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}
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}
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