60 lines
2.5 KiB
C#
60 lines
2.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(540, "GreasePencilWeightAngleModifierData", 376)]
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public class GreasePencilWeightAngleModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 288)]
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public int flag;
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[DNAFieldAttribute(4, "float", 3, "min_weight", "float", false, 292)]
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public float min_weight;
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[DNAFieldAttribute(2, "short", 4, "axis", "short", false, 296)]
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public short axis;
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[DNAFieldAttribute(2, "short", 5, "space", "short", false, 298)]
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public short space;
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[DNAFieldAttribute(4, "float", 6, "angle", "float", false, 300)]
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public float angle;
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[DNAArrayAttribute(64, "char", 7, "target_vgname[64]", "System.Char[]", 64, false, 304)]
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public char[] target_vgname = new System.Char[64];
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[DNAFieldAttribute(8, "void", 8, "*_pad", "void", true, 368)]
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public object _pad;
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public GreasePencilWeightAngleModifierData() {
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this.modifier = default;
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this.influence = default;
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this.flag = default;
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this.min_weight = default;
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this.axis = default;
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this.space = default;
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this.angle = default;
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this.target_vgname = default;
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this._pad = default;
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}
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public GreasePencilWeightAngleModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float min_weight, short axis, short space, float angle, char[] target_vgname, object _pad) {
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this.modifier = modifier;
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this.influence = influence;
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this.flag = flag;
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this.min_weight = min_weight;
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this.axis = axis;
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this.space = space;
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this.angle = angle;
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this.target_vgname = target_vgname;
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this._pad = _pad;
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}
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}
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}
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