Files
BlenderSharp/BlendFile/DNA/LayoutPanelState.cs
2025-03-12 19:02:40 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(849, "LayoutPanelState", 32)]
public class LayoutPanelState {
[DNAFieldAttribute(8, "LayoutPanelState", 0, "*next", "LayoutPanelState", true, 0)]
public LayoutPanelState next;
[DNAFieldAttribute(8, "LayoutPanelState", 1, "*prev", "LayoutPanelState", true, 8)]
public LayoutPanelState prev;
[DNAFieldAttribute(8, "char", 2, "*idname", "char", true, 16)]
public char idname;
[DNAFieldAttribute(1, "uchar", 3, "flag", "uchar", false, 24)]
public byte flag;
[DNAArrayAttribute(7, "char", 4, "_pad[7]", "System.Char[]", 7, false, 25)]
public char[] _pad = new System.Char[7];
public LayoutPanelState() {
this.next = default;
this.prev = default;
this.idname = default;
this.flag = default;
this._pad = default;
}
public LayoutPanelState(LayoutPanelState next, LayoutPanelState prev, char idname, byte flag, char[] _pad) {
this.next = next;
this.prev = prev;
this.idname = idname;
this.flag = flag;
this._pad = _pad;
}
}
}