Files
BlenderSharp/BlendFile/DNA/NodeTexVoronoi.cs
2025-03-12 19:02:40 +01:00

52 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(645, "NodeTexVoronoi", 984)]
public class NodeTexVoronoi {
[DNAFieldAttribute(960, "NodeTexBase", 0, "base", "NodeTexBase", false, 0)]
public NodeTexBase @base;
[DNAFieldAttribute(4, "int", 1, "dimensions", "int", false, 960)]
public int dimensions;
[DNAFieldAttribute(4, "int", 2, "feature", "int", false, 964)]
public int feature;
[DNAFieldAttribute(4, "int", 3, "distance", "int", false, 968)]
public int distance;
[DNAFieldAttribute(4, "int", 4, "normalize", "int", false, 972)]
public int normalize;
[DNAFieldAttribute(4, "int", 5, "coloring", "int", false, 976)]
public int coloring;
[DNAArrayAttribute(4, "char", 6, "_pad[4]", "System.Char[]", 4, false, 980)]
public char[] _pad = new System.Char[4];
public NodeTexVoronoi() {
this.@base = default;
this.dimensions = default;
this.feature = default;
this.distance = default;
this.normalize = default;
this.coloring = default;
this._pad = default;
}
public NodeTexVoronoi(NodeTexBase @base, int dimensions, int feature, int distance, int normalize, int coloring, char[] _pad) {
this.@base = @base;
this.dimensions = dimensions;
this.feature = feature;
this.distance = distance;
this.normalize = normalize;
this.coloring = coloring;
this._pad = _pad;
}
}
}