Files
BlenderSharp/BlendFile/DNA/NodeTwoXYs.cs
2025-03-04 18:48:04 +01:00

56 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(619, "NodeTwoXYs", 24)]
public class NodeTwoXYs {
[DNAFieldAttribute(2, "short", 0, "x1", "short", false, 0)]
public short x1;
[DNAFieldAttribute(2, "short", 1, "x2", "short", false, 2)]
public short x2;
[DNAFieldAttribute(2, "short", 2, "y1", "short", false, 4)]
public short y1;
[DNAFieldAttribute(2, "short", 3, "y2", "short", false, 6)]
public short y2;
[DNAFieldAttribute(4, "float", 4, "fac_x1", "float", false, 8)]
public float fac_x1;
[DNAFieldAttribute(4, "float", 5, "fac_x2", "float", false, 12)]
public float fac_x2;
[DNAFieldAttribute(4, "float", 6, "fac_y1", "float", false, 16)]
public float fac_y1;
[DNAFieldAttribute(4, "float", 7, "fac_y2", "float", false, 20)]
public float fac_y2;
public NodeTwoXYs() {
this.x1 = default;
this.x2 = default;
this.y1 = default;
this.y2 = default;
this.fac_x1 = default;
this.fac_x2 = default;
this.fac_y1 = default;
this.fac_y2 = default;
}
public NodeTwoXYs(short x1, short x2, short y1, short y2, float fac_x1, float fac_x2, float fac_y1, float fac_y2) {
this.x1 = x1;
this.x2 = x2;
this.y1 = y1;
this.y2 = y2;
this.fac_x1 = fac_x1;
this.fac_x2 = fac_x2;
this.fac_y1 = fac_y1;
this.fac_y2 = fac_y2;
}
}
}